By Andreas Kling

QWebView and friends are looking for a new maintainer

Published Thursday July 7th, 2011 | 44 Comments on QWebView and friends are looking for a new maintainer
Posted in Uncategorized, WebKit

Now that the Nokia N9 has finally been announced, many of you probably know it ships with a WebKit2-based browser. Following this we’ve started discussing where to go with WebKit in Qt5, and it has become quite clear that the future of our QtWebKit use-case is with WebKit2. We at Nokia are planning to cease […]

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QtWebKit 2.2 technical preview available!

Published Wednesday May 11th, 2011 | 5 Comments on QtWebKit 2.2 technical preview available!
Posted in WebKit

Hi QtWebKittens and other friends! Now it’s for real: QtWebKit-2.2 has been tagged as TP-1 (qtwebkit-2.2-tp1 @ http://gitorious.org/+qtwebkit-developers/webkit/qtwebkit). This is our first official TP of QtWebKit-2.2. It’s a new, fresh branch from WebKit trunk and includes a large number of new features, enhancements and fixes when compared to both QtWebKit-2.0 (Qt-4.7) and QtWebKit-2.1.x. QtWebKit-2.2 will […]

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Unleashing the power of QPainterPath::addEllipse()

Published Wednesday October 13th, 2010 | 7 Comments on Unleashing the power of QPainterPath::addEllipse()
Posted in Performance, WebKit | Tags: , ,

Up until recently, WebKit used to draw SVG circles and ellipses by breaking them down into 100-segment paths. This was done to get consistent auto-test results across different platforms and rendering libraries. Unfortunately, it wasn’t very fast. With Qt 4.7’s WebKit, my machine reaches a meager 17 FPS on the SVG version of The Man […]

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State of HTML5 <canvas> in QtWebKit

Published Wednesday September 8th, 2010 | 18 Comments on State of HTML5 <canvas> in QtWebKit
Posted in WebKit

(Please note that this article discusses the current trunk of QtWebKit, so some parts are not relevant for Qt 4.7.x) Quick introduction <canvas> is a new feature in HTML5 – a block element with an imperative painting API. It’s (somewhat hyperbolically) being hailed as a “Flash killer.” You can use it to create graphically rich […]

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