By Svenn-Arne Dragly
Svenn-Arne Dragly

Increasing the number of lights in Qt 3D

Published Tuesday December 5th, 2017 | Comments Off on Increasing the number of lights in Qt 3D
Posted in Dev Loop, Graphics, OpenGL, Qt 3D

While it is possible to draw scenes with almost unlimited numbers of lights using deferred rendering in Qt 3D, the default materials in Qt 3D Extras have been limited to eight lights because they are tied to forward rendering. Although we apply a few tricks that allow you to define more than eight lights in […]

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