By Svenn-Arne Dragly
Svenn-Arne Dragly

Memory usage improvements in Qt3D

Published Tuesday February 13th, 2018 | Comments Off on Memory usage improvements in Qt3D
Posted in OpenGL, Performance, Qt 3D

Together with engineers from KDAB and the Qt community, we are continuing to improve performance and stability of Qt3D. Back in November, I wrote about how we have reduced CPU usage in Qt3D. In this post I would like to share some improvements we have made to reduce memory consumption. Qt 3D has a flexible […]

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Svenn-Arne Dragly

Increasing the number of lights in Qt 3D

Published Tuesday December 5th, 2017 | Comments Off on Increasing the number of lights in Qt 3D
Posted in Dev Loop, Graphics, OpenGL, Qt 3D

While it is possible to draw scenes with almost unlimited numbers of lights using deferred rendering in Qt 3D, the default materials in Qt 3D Extras have been limited to eight lights because they are tied to forward rendering. Although we apply a few tricks that allow you to define more than eight lights in […]

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