By TomCooksey

Qt Graphics and Performance – OpenGL

Published Wednesday January 6th, 2010 | 19 Comments on Qt Graphics and Performance – OpenGL
Posted in Graphics Dojo, OpenGL, Painting, Performance

Introduction Here’s the next instalment of the graphics performance blog series. We’ll begin by looking at some background about how OpenGL and QPainter work. We’ll then dive into how the two are married together in OpenGL 2 Paint Engine and finish off with some advice about how to get the best out of the engine. […]

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Resolution independence & hardware accelerated vector graphics

Published Thursday August 6th, 2009 | 23 Comments on Resolution independence & hardware accelerated vector graphics
Posted in Graphics, Painting

Working with clever people is great, but sometimes it comes back to bite you… This post is going to describe a great new feature in Qt and why we’re not going to implement it. πŸ™‚ Over the last few months I’ve been toying with the idea of starting a new research project to develop a […]

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