Android

Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Leave a comment
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Laszlo Agocs

Building the latest greatest for Android AArch64 (with Vulkan teaser)

Published Friday February 24th, 2017 | Comments Off on Building the latest greatest for Android AArch64 (with Vulkan teaser)
Posted in Android, C++, Dev Loop, Graphics, Mobile, OpenGL, QPA, Qt

Let’s say you got a 64-bit ARM device running Android. For instance, the Tegra X1-based NVIDIA Shield TV. Now, let’s say you are also interested in the latest greatest content from the dev branch, for example to try out some upcoming Vulkan enablers from here and here, and want to see all this running on […]

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Otto Ryynänen

Boot to Qt on embedded HW using Android 7.0 and Qt 5.8

Published Friday February 17th, 2017 | 9 Comments on Boot to Qt on embedded HW using Android 7.0 and Qt 5.8
Posted in Android, Dev Loop, Embedded

One can have real pain trying to create a demo setup or proof-of-concept for an embedded device. To ease the pain Qt for Device Creation has a list of supported devices where you can flash a “Boot to Qt” image and get your software running on the target HW literally within minutes. Background Back in […]

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Eskil Abrahamsen Blomfeldt

Intents with Qt for Android, part 1

Published Thursday June 30th, 2016 | 14 Comments on Intents with Qt for Android, part 1
Posted in Android, Dev Loop, Qt, Qt in use

The “intent” is the main facility for interprocess communication on Android. Basically, an intent is an object that is processed by the operating system and then passed to one or more of the installed applications based on its contents. It could for instance be a request to show a video, in which case the intent […]

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Mika Pälsi

Benefits of the Indie Mobile Licensing

Published Wednesday October 1st, 2014 | 14 Comments on Benefits of the Indie Mobile Licensing
Posted in Android, iOS, Licensing, WinRT

I want to shed some light on and explain the benefits of our recently announced Indie Mobile to make it easier for you to make the right license choice. For certain types of use cases, Indie Mobile provides many advantages in licensing compared to the open-source Community edition of Qt.  Indie Mobile, similarly to the […]

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Katherine Barrios

Google Labs VoltAir Game Built with Qt

Published Monday July 21st, 2014 | 14 Comments on Google Labs VoltAir Game Built with Qt
Posted in Android, Announcements, Dev Loop, Labs, Qt, Qt Quick

As the dog days of summer carry on, we at Digia, Qt are swatting down flies, mosquitoes and bees while we fan ourselves in the unusual summer heat currently striking Scandinavia … in Oslo … at least. Meanwhile, on a cool note, the Fun Propulsion Labs at Google announced last week that, VoltAir a single […]

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Eirik Aavitsland

Making an Android device boot to Qt

Published Friday July 4th, 2014 | 15 Comments on Making an Android device boot to Qt
Posted in Android, Embedded, Uncategorized

Android Injection Qt Enterprise Embedded provides pre-built system images for a range of popular devices, like the Nexus 7 tablets and the BeagleBone Black. With these, you can make your device “boot to Qt” and be up and running with embedded development literally within minutes. But what if you want to try a device that […]

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