Build system

Building Qt to make use of the Beagle board’s SGX GPU

Published Friday November 20th, 2009 | 32 Comments on Building Qt to make use of the Beagle board’s SGX GPU
Posted in Build system, Embedded, Graphics View, OpenGL, Painting, Performance, Qt

Introduction Texas Instruments has a wiki which documents what is required to bring Qt up on the Beagle board with full OpenGL ES (1/2) support: http://www.tiexpressdsp.com/index.php/Building_Qt and I would like to thank one of their engineers, Varun, for his quick turn around times in addressing any questions I raised. This blog entry is intended to […]

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To make, or not to make – QMake and beyond: Redux

Published Wednesday October 14th, 2009 | 32 Comments on To make, or not to make – QMake and beyond: Redux
Posted in Build system

The previous blog entry yesterday spawned so many sizable comments, that I felt they couldn’t be simply replied to in comments. So, here are some replies and comments to your comments, which you may comment on again πŸ™‚ Many: “Have you considered the <insert favorite here> build system?” Yes, we have. Any Java-based system is […]

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Cross compiling Qt/X11

Published Thursday September 10th, 2009 | 14 Comments on Cross compiling Qt/X11
Posted in Build system, Embedded, Qt

Overview Cross compiling Qt Embedded is relatively trivial since it is so self contained, but as the number of external dependencies increases (DirectFB, D-Bus, GStreamer, OpenGL ES) adjusting your custom mkspec to individually account for the location of dependencies on the host machine becomes increasingly tedious/untidy. This complexity culminates in cross compiling Qt/X11 which adds […]

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