qbs 1.1.0 released

Published Wednesday November 6th, 2013
Posted in Build system, Compilers, Releases

It’s been a while since qbs 1.0.0 has come out, and things have been adding up – time for qbs 1.1.0! What’s newsworthy? Projects can now be nested, making it very easy to embed a stand-alone project into another one. Change tracking has improved a lot: We now catch more factors that (may) require parts

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Using gcc’s 4.8.0 Address Sanitizer with Qt

Published Wednesday April 17th, 2013
Posted in Build system, C++, Compilers, Debugging, Qt | Tags: , , , ,

One of the cool new features of gcc 4.8 is the built in “Address Sanitizer”: a memory error detector for C/C++ that will tell you instantly when you e.g. access already deleted memory. This is actually a Google project from Clang/LLVM, so for LLVM users this might be old stuff, but it wasn’t for me

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Qt 5.0.1 Released

Published Thursday January 31st, 2013
Posted in Compilers, News, Qt, Releases

It’s been six weeks since we published the Qt 5.0.0 release and we are now introducing Qt 5.0.1 – the first patch release. Qt 5.0.0 release has been well received and we have seen a great amount of interest towards it. With over 400 improvements compared to Qt 5.0.0 the Qt 5.0.1 is a great next step

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Getting more out of Qt on Windows Embedded Compact 7 & ARM processors

Published Tuesday January 29th, 2013
Posted in Build system, Compilers, Embedded, Performance, Qt

At the moment most of the buzz is probably around Qt5, but it is good to remember that Qt4 is still alive. While we are working to increase platform coverage on Qt5, there are still some platforms that are officially supported by Digia only with the Qt4 codebase. One of those platforms is Windows Embedded

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LALR(1) and Trolltech’s Creative Fridays

Published Friday March 9th, 2007
1 Comment
Posted in Compilers, Labs, News, QLALR, Qt

If you followed, you’ve seen a new addition: QLALR. It’s a LALR(1) parser generator, created by Roberto Raggi of Qt Designer and KDevelop fame. Originally developed as Creative Friday project, it quickly got used in various projects within Trolltech. One example is the new script engine – no surprise, Roberto also had his fingers

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