Qt Quick

Shawn Rutledge

Say hello to Qt Quick Pointer Handlers

Published Thursday November 23rd, 2017 | 20 Comments on Say hello to Qt Quick Pointer Handlers
Posted in Declarative UI, Dev Loop, Gesture Recognizers, Labs, Qt Quick | Tags: , , , ,

We’ve known for several years that our multi-touch support in Qt Quick has been inadequate for many use cases.  We have PinchArea, to handle two-finger scaling, rotation and dragging; and MultiPointTouchArea, which can at least be used to show some sort of interactive feedback for the touchpoints, or maybe you could write a little state […]

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Jesús Fernández

Qt WebGL: Cinematic Experience

Published Tuesday November 14th, 2017 | 16 Comments on Qt WebGL: Cinematic Experience
Posted in Dev Loop, Qt Quick | Tags: , , ,

Following the previous blog posts related to the Qt WebGL plug-in development updates, we have some features to show. As a quick recap: Qt WebGL QPA plug-in is a new platform plug-in which will allow your Qt Quick applications to be streamed and ran directly into the browser using streaming of OpenGL calls and rendered […]

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Stefan Larndorfer

QML vs. HTML5

Published Friday July 28th, 2017 | 16 Comments on QML vs. HTML5
Posted in Automotive, Biz Circuit & Dev Loop, C++, cross-platform, Declarative UI, Design, effectiveness, efficiency, Embedded, Embedded World, framework, Guest Blog, HTML vs Qt, Internet of Things, OpenGL, Performance, QML 을 시작합시다., Qt, Qt Quick, Qt Quick 2, Qt Quick 2.0, Qt Quick Controls, UI

Guest post by Stefan Larndorfer at sequality Mobile devices have set the standard in terms of responsiveness and user-friendliness for HMIs across industries. Manufacturers of cars, medical equipment, industrial automation systems and consumer electronics now want to replicate this great user experience for their embedded devices. To find out which technology strategy we should select we […]

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Laszlo Agocs

Let There Be Shapes!

Published Friday July 7th, 2017 | 11 Comments on Let There Be Shapes!
Posted in Declarative UI, Dev Loop, Graphics, OpenGL, Painting, Qt Quick, UI

One of the new features of the upcoming Qt 5.10 is the introduction of the shapes plugin to Qt Quick. This allows adding stroked and filled paths composed of lines, quadratic curves, cubic curves, and arcs into Qt Quick scenes. While this has always been possible to achieve via QQuickPaintedItem or the Canvas type, the […]

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Jesús Fernández

Qt WebGL Streaming merged

Published Friday July 7th, 2017 | 54 Comments on Qt WebGL Streaming merged
Posted in Dev Loop, OpenGL, QPA, Qt, Qt Quick, Qt Quick 2, Qt Quick Controls | Tags: , , ,

Some time ago I published a couple of blog posts talking about Qt WebGL Streaming plugin. The time has come, and the plugin is finally merged into the Qt repository. In the meantime, I worked on stabilization, performance and reducing the calls sent over the network. It also changed a bit in the way the […]

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Tuukka Turunen

Performance Improvements with Qt 5.9 LTS

Published Wednesday May 31st, 2017 | 10 Comments on Performance Improvements with Qt 5.9 LTS
Posted in Biz Circuit & Dev Loop, Boot time, Embedded, Graphics, Qt, Qt Quick, Releases

Qt 5.9 LTS improves Qt Quick and QML performance significantly, especially with Linux on ARM. We have worked hard to improve the performance in multiple areas: within the QML engine, Qt Quick graphics, QML Compiler and in the Qt Quick Controls, to name some examples. Performance has improved significantly across all areas, with some items […]

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Thomas Hartmann

Qt Quick Designer in Qt Creator 4.3

Published Wednesday May 24th, 2017 | 1 Comment on Qt Quick Designer in Qt Creator 4.3
Posted in Declarative UI, Qt Quick, Qt Quick 2, Qt Quick 2.0, Qt Quick Controls, QtCreator, Styles | Tags: , , ,

For Qt Creator 4.3 we added many new features to the Qt Quick Designer. Integrated text editor The most obvious addition is an integrated text editor in the Design mode that also allows editing the QML code side by side with the form editor as a preview. Besides being able to edit QML code while […]

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Laszlo Agocs

Qt from git on the Tinkerboard (with Wayland)

Published Wednesday May 3rd, 2017 | 6 Comments on Qt from git on the Tinkerboard (with Wayland)
Posted in Dev Loop, Embedded, Graphics, OpenGL, QPA, Qt Quick

The Asus Tinkerboard is a nice little board for Embedded Linux (or Android, for that matter), based on the Rockchip RK3288 SoC including a quad-core ARM Cortex-A17 CPU and a Mali-T760 MP4 (T764) GPU. Besides being quite powerful, it has the advantage of being available locally in many countries, avoiding the need to import the […]

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