Declarative UI

Laszlo Agocs

Towards an Improved Qt 3D Studio Runtime

Published Monday December 11th, 2017 | 10 Comments on Towards an Improved Qt 3D Studio Runtime
Posted in Declarative UI, Embedded, Graphics, OpenGL, Qt 3D, Qt 3D Studio, Roadmap

Now that Qt 3D Studio 1.0 has been released, it is time to have a sneak peek at some of the upcoming developments. As outlined in the release announcement, there is work on-going to move the runtime, meaning the engine that renders and runs the scenes, on top of Qt 3D. Let’s take a closer […]

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Shawn Rutledge

Say hello to Qt Quick Pointer Handlers

Published Thursday November 23rd, 2017 | 20 Comments on Say hello to Qt Quick Pointer Handlers
Posted in Declarative UI, Dev Loop, Gesture Recognizers, Labs, Qt Quick | Tags: , , , ,

We’ve known for several years that our multi-touch support in Qt Quick has been inadequate for many use cases.  We have PinchArea, to handle two-finger scaling, rotation and dragging; and MultiPointTouchArea, which can at least be used to show some sort of interactive feedback for the touchpoints, or maybe you could write a little state […]

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Stefan Larndorfer

QML vs. HTML5

Published Friday July 28th, 2017 | 16 Comments on QML vs. HTML5
Posted in Automotive, Biz Circuit & Dev Loop, C++, cross-platform, Declarative UI, Design, effectiveness, efficiency, Embedded, Embedded World, framework, Guest Blog, HTML vs Qt, Internet of Things, OpenGL, Performance, QML 을 시작합시다., Qt, Qt Quick, Qt Quick 2, Qt Quick 2.0, Qt Quick Controls, UI

Guest post by Stefan Larndorfer at sequality Mobile devices have set the standard in terms of responsiveness and user-friendliness for HMIs across industries. Manufacturers of cars, medical equipment, industrial automation systems and consumer electronics now want to replicate this great user experience for their embedded devices. To find out which technology strategy we should select we […]

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Laszlo Agocs

Let There Be Shapes!

Published Friday July 7th, 2017 | 11 Comments on Let There Be Shapes!
Posted in Declarative UI, Dev Loop, Graphics, OpenGL, Painting, Qt Quick, UI

One of the new features of the upcoming Qt 5.10 is the introduction of the shapes plugin to Qt Quick. This allows adding stroked and filled paths composed of lines, quadratic curves, cubic curves, and arcs into Qt Quick scenes. While this has always been possible to achieve via QQuickPaintedItem or the Canvas type, the […]

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Carl Engh

Built with Qt: Episode II – Driving the Automotive Industry

Published Thursday June 8th, 2017 | Comments Off on Built with Qt: Episode II – Driving the Automotive Industry
Posted in Automotive, Biz Circuit, Declarative UI, Embedded World, Qt 3D Studio, SDK, UI, Wayland

Qt is putting the pedal to metal within the automotive industry with our Qt Automotive Suite offering and we have a lot of interesting automotive related #BuiltwithQt cases, videos and demos. We are attending TU Automotive in Detroit this week, where both our partners and The Qt Company will have booths displaying the latest and […]

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Carl Engh

Ready-made UI controls with Qt Quick Controls 2 – A summary

Published Wednesday May 31st, 2017 | 2 Comments on Ready-made UI controls with Qt Quick Controls 2 – A summary
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Qt Quick Controls, UI

Designing UIs with buttons, switches, dials, sliders and other UI controls is made easy with Qt Quick Controls and QML. Qt Quick Controls provides ready-made UI controls that speed up the creation of great looking user interfaces. Qt Quick Controls has a selection of built-in styles based on various design guidelines allowing you to create […]

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Sean Harmer, KDAB [Qt Service Partner]

What’s new in Qt 3D with Qt 5.9?

Published Wednesday May 24th, 2017 | 7 Comments on What’s new in Qt 3D with Qt 5.9?
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Embedded, Graphics, Guest Blog, Qt 3D, Uncategorized

I am pleased to announce that there are lots of new goodies coming along with Qt 3D as part of the Qt 5.9.0 release as well as the usual round of bug fixes. Engineers from KDAB and The Qt Company have been hard at work over the last months (and will be for some time […]

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Thomas Hartmann

Qt Quick Designer in Qt Creator 4.3

Published Wednesday May 24th, 2017 | 1 Comment on Qt Quick Designer in Qt Creator 4.3
Posted in Declarative UI, Qt Quick, Qt Quick 2, Qt Quick 2.0, Qt Quick Controls, QtCreator, Styles | Tags: , , ,

For Qt Creator 4.3 we added many new features to the Qt Quick Designer. Integrated text editor The most obvious addition is an integrated text editor in the Design mode that also allows editing the QML code side by side with the form editor as a preview. Besides being able to edit QML code while […]

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Andy Nichols (nezticle)

Getting more out of Qt Quick with OpenVG

Published Friday March 31st, 2017 | 4 Comments on Getting more out of Qt Quick with OpenVG
Posted in Declarative UI, Dev Loop, Embedded, Graphics, Qt Quick

In Qt 5.9 is now possible to render Qt Quick applications with OpenVG when using hardware that supports it. This is made possible by a new scene graph adaptation that uses EGL and OpenVG to render Qt Quick scenes.  When using Qt for Device Creation, it means that it now be possible to run with graphics hardware […]

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