desktop

Laszlo Agocs

OpenGL Core Profile Context support in QPainter

Published Friday January 27th, 2017 | 2 Comments on OpenGL Core Profile Context support in QPainter
Posted in C++, desktop, Dev Loop, Graphics, macOS, OpenGL, Painting, Qt, UI, Windows

As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]

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Maurice Kalinowski

Status Update on Qt for WinRT / UWP

Published Friday July 1st, 2016 | 1 Comment on Status Update on Qt for WinRT / UWP
Posted in cross-platform, desktop, Dev Loop, Embedded, Mobile, Qt Bluetooth, Qt Quick 2, Windows, WinRT | Tags: , , , , , , , , , , , ,

It has been a long while since we were writing on this blog about the WinRT port of Qt. Hence, this is going to be a longer article on what we achieved in the meanwhile, are currently working on, and what we will provide in future releases.

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Frederik Gladhorn

Accessibility in Qt 5.3

Published Wednesday May 14th, 2014 | 3 Comments on Accessibility in Qt 5.3
Posted in Accessibility, Android, desktop, iOS, Qt

The Qt community is welcoming and inclusive. With Qt we aim to enable everyone, no matter their background, to access and use the technology. From building applications with Qt, to being a user, we want to support everyone. Universal design and accessibility are important to us as a project and for Qt as product. In […]

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News from the Qt WebEngine Team

Published Tuesday May 13th, 2014 | 22 Comments on News from the Qt WebEngine Team
Posted in desktop, Embedded, Qt, Qt Quick, Qt Quick 2, Qt WebEngine | Tags: , , ,

It has been a while since our last blog post and we would like to provide a short summary of our work and our future plans. In the meantime, we have added several interesting features such as support for WebRTC or the system clipboard. We added support for Tooltips and Find Text to the Widgets […]

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Lars Knoll

Qt 5.2 Released | The Best Qt Yet

Published Thursday December 12th, 2013 | 73 Comments on Qt 5.2 Released | The Best Qt Yet
Posted in Android, Announcements, cross-platform, desktop, Embedded, iOS, Mobile, Qt, Uncategorized

We’re proud to announce that Qt 5.2 is now available. With the release of Qt 5.1 in July, we showcased the Qt for Android and iOS ports and laid down the beginning of some heavy improvements we have now done on Qt’s graphics capabilities. In the last 6 months, we’ve worked very hard to finalize […]

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Cross-Platform Applications in iOS and Android Stores with Qt

Published Tuesday December 10th, 2013 | 3 Comments on Cross-Platform Applications in iOS and Android Stores with Qt
Posted in Android, cross-platform, desktop, iOS, Qt Quick 2, Styles

With Qt you can develop truly cross-platform applications that will work on desktop, embedded and mobile platforms. Qt 5.2 introduces full support for Android and iOS platforms and thus enables the creation of cross-platform mobile apps that are packaged and deployed to both Google Play and App Store from one code base. Instead of writing […]

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Overview of the new features in Qt Quick

Published Friday June 21st, 2013 | 38 Comments on Overview of the new features in Qt Quick
Posted in Declarative UI, desktop, Qt, Qt Quick 2

We have added a lot of new functionality to Qt Quick in Qt 5.1 and this blog aims to give you a brief overview. Most of the features that were previously part of the Desktop Components Project are now officially part of Qt Quick. The most obvious one being the inclusion of a new QtQuick.Controls module, but we have […]

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Maurice Kalinowski

Introduction to Windows RT Frameworks

Published Friday June 14th, 2013 | 8 Comments on Introduction to Windows RT Frameworks
Posted in desktop, Qt, Windows | Tags: , , , , ,

It happens seldomly, but a couple of weeks ago I had the chance to look at some parts of the Windows Runtime port again and now I have some time to write about the outcome. One of the tedious items when working on the port is that all applications have to be “pre-packaged” to be […]

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Tuukka Turunen

Visual Studio Add-In 1.2.0 for Qt 5 Released

Published Wednesday December 19th, 2012 | 36 Comments on Visual Studio Add-In 1.2.0 for Qt 5 Released
Posted in Announcements, Compilers, desktop, Qt, Windows | Tags:

This week we released Qt 5.0 with Qt Creator integrated into the package. Today I have good news for those who prefer to use Visual Studio. We have now released new Visual Studio Add-In 1.2.0 for Qt 5. In addition to supporting Qt 5 it provides some additional goodies such as support to Visual Studio […]

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Tuukka Turunen

Qt Commercial SDK for Desktop and Embedded Development to be Released in December 2011

Published Thursday November 17th, 2011 | Comments Off on Qt Commercial SDK for Desktop and Embedded Development to be Released in December 2011
Posted in cross-platform, desktop, efficiency, Embedded, Qt

With the Qt Commercial 4.8.0 release around the corner, we would like to mention that we are also preparing a new SDK in order to get the complete Qt Commercial development environment via a single installer. The new SDK contains Qt Commercial libraries, Qt Creator IDE and other useful tools, which can be conveniently installed […]

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