I loved video games as a kid. Pokémon Blue and Wario Land on GameBoy. On the SNES I played SimCity, The Lost Vikings, Cannon Fodder, Super Mario World, Axelay… probably more that I can’t remember. Then there were the old Windows 95 games on PC, PlayStation, Xbox… ah, good times. Video games were the reason […]
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Qt 5.11 Brings New Accessibility Backend on Windows
Accessibility technology encompasses assistive tools such as screen readers, magnifiers and braille displays, as well as APIs and frameworks that allow applications to expose elements of their UI to such tools. While some UI widgets provided by the operating system may already be prepared to provide content and metadata to assistive tools, Qt renders UI […]
Read MoreOpenGL Core Profile Context support in QPainter
As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]
Read MoreStatus Update on Qt for WinRT / UWP
It has been a long while since we were writing on this blog about the WinRT port of Qt. Hence, this is going to be a longer article on what we achieved in the meanwhile, are currently working on, and what we will provide in future releases.
Read MoreAccessibility in Qt 5.3
The Qt community is welcoming and inclusive. With Qt we aim to enable everyone, no matter their background, to access and use the technology. From building applications with Qt, to being a user, we want to support everyone. Universal design and accessibility are important to us as a project and for Qt as product. In […]
Read MoreNews from the Qt WebEngine Team
It has been a while since our last blog post and we would like to provide a short summary of our work and our future plans. In the meantime, we have added several interesting features such as support for WebRTC or the system clipboard. We added support for Tooltips and Find Text to the Widgets […]
Read MoreQt 5.2 Released | The Best Qt Yet
We’re proud to announce that Qt 5.2 is now available. With the release of Qt 5.1 in July, we showcased the Qt for Android and iOS ports and laid down the beginning of some heavy improvements we have now done on Qt’s graphics capabilities. In the last 6 months, we’ve worked very hard to finalize […]
Read MoreCross-Platform Applications in iOS and Android Stores with Qt
With Qt you can develop truly cross-platform applications that will work on desktop, embedded and mobile platforms. Qt 5.2 introduces full support for Android and iOS platforms and thus enables the creation of cross-platform mobile apps that are packaged and deployed to both Google Play and App Store from one code base. Instead of writing […]
Read MoreOverview of the new features in Qt Quick
We have added a lot of new functionality to Qt Quick in Qt 5.1 and this blog aims to give you a brief overview. Most of the features that were previously part of the Desktop Components Project are now officially part of Qt Quick. The most obvious one being the inclusion of a new QtQuick.Controls module, but we have […]
Read MoreIntroduction to Windows RT Frameworks
It happens seldomly, but a couple of weeks ago I had the chance to look at some parts of the Windows Runtime port again and now I have some time to write about the outcome. One of the tedious items when working on the port is that all applications have to be “pre-packaged” to be […]
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