Embedded

Kari Oikarinen

Device detection in Qt for Device Creation 5.9

Published Thursday May 25th, 2017 | 2 Comments on Device detection in Qt for Device Creation 5.9
Posted in Dev Loop, Embedded

Qt for Device Creation provides ready disk images for a variety of devices. When you flash it to a device, start enterprise Qt Creator and plug the device in via USB, it will be detected automatically. You are ready to run, debug and profile your applications right on the device. From a user’s point of […]

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Sean Harmer, KDAB [Qt Service Partner]

What’s new in Qt 3D with Qt 5.9?

Published Wednesday May 24th, 2017 | 5 Comments on What’s new in Qt 3D with Qt 5.9?
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Embedded, Graphics, Guest Blog, Qt 3D, Uncategorized

I am pleased to announce that there are lots of new goodies coming along with Qt 3D as part of the Qt 5.9.0 release as well as the usual round of bug fixes. Engineers from KDAB and The Qt Company have been hard at work over the last months (and will be for some time […]

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Tuukka Turunen

Functional Safety with the Qt Safe Renderer

Published Monday May 22nd, 2017 | Leave a comment
Posted in Automotive, Biz Circuit & Dev Loop, Embedded, Graphics, RTOS

I am pleased to announce a new approach for inclusion of functional safety critical user interface elements in Qt based systems. The new Qt Safe Renderer makes it easy to create safety critical systems that also have a rich graphical user interface. Industries such as automotive, medical and industrial automation, where Qt is the leading UI framework, can […]

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Laszlo Agocs

Qt from git on the Tinkerboard (with Wayland)

Published Wednesday May 3rd, 2017 | 6 Comments on Qt from git on the Tinkerboard (with Wayland)
Posted in Dev Loop, Embedded, Graphics, OpenGL, QPA, Qt Quick

The Asus Tinkerboard is a nice little board for Embedded Linux (or Android, for that matter), based on the Rockchip RK3288 SoC including a quad-core ARM Cortex-A17 CPU and a Mali-T760 MP4 (T764) GPU. Besides being quite powerful, it has the advantage of being available locally in many countries, avoiding the need to import the […]

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Andy Nichols (nezticle)

Getting more out of Qt Quick with OpenVG

Published Friday March 31st, 2017 | 4 Comments on Getting more out of Qt Quick with OpenVG
Posted in Declarative UI, Dev Loop, Embedded, Graphics, Qt Quick

In Qt 5.9 is now possible to render Qt Quick applications with OpenVG when using hardware that supports it. This is made possible by a new scene graph adaptation that uses EGL and OpenVG to render Qt Quick scenes.  When using Qt for Device Creation, it means that it now be possible to run with graphics hardware […]

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Otto Ryynänen

Boot to Qt on embedded HW using Android 7.0 and Qt 5.8

Published Friday February 17th, 2017 | 9 Comments on Boot to Qt on embedded HW using Android 7.0 and Qt 5.8
Posted in Android, Dev Loop, Embedded

One can have real pain trying to create a demo setup or proof-of-concept for an embedded device. To ease the pain Qt for Device Creation has a list of supported devices where you can flash a “Boot to Qt” image and get your software running on the target HW literally within minutes. Background Back in […]

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Laszlo Agocs

Which OpenGL implementation is my Qt Quick app using today?

Published Wednesday January 18th, 2017 | 4 Comments on Which OpenGL implementation is my Qt Quick app using today?
Posted in Declarative UI, Dev Loop, Embedded, Graphics, Performance, Qt Quick

Qt Quick-based user interfaces have traditionally been requiring OpenGL, quite unsurprisingly, since the foundation of it all, the Qt Quick 2 scenegraph, is designed exclusively with OpenGL ES 2.0 (the top of the line for mobile/embedded at the time) in mind. As you may have heard, the graphics API story is a bit more inclusive […]

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Rolland Dudemaine, Green Hills Software

Embedded Devices with Qt and the INTEGRITY RTOS

Published Tuesday December 20th, 2016 | Comments Off on Embedded Devices with Qt and the INTEGRITY RTOS
Posted in Automotive, Dev Loop, Embedded, Guest Blog, RTOS

The Green Hills INTEGRITY Real-Time Operating System (RTOS) is widely used in safety- and security-critical systems. Work has been ongoing for already some time to get Qt 5 running on INTEGRITY, and now we are delighted to show a proof-of-concept port of Qt 5.7 on top of INTEGRITY. Qt 4.8 support has been available for […]

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Gatis Paeglis

Over-the-Air Updates, Part 3: Repository Configuration and Handling

Published Friday November 11th, 2016 | Comments Off on Over-the-Air Updates, Part 3: Repository Configuration and Handling
Posted in Dev Loop, Embedded

Part one of the blog post series introduced the challenges of implementing an update system. We looked at the OSTree project and how it can help us to bring system update functionality to Qt for Device Creation. The second part demonstrated the tooling and the API that is provided by the Qt OTA Update module. […]

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Laszlo Agocs

Qt on the NVIDIA Jetson TX1 – Device Creation Style

Published Thursday November 10th, 2016 | 4 Comments on Qt on the NVIDIA Jetson TX1 – Device Creation Style
Posted in Dev Loop, Embedded, OpenGL, QPA, Qt, Qt Quick

NVIDIA’s Jetson line of development platforms is not new to Qt; a while ago we already talked about how to utilize OpenGL and CUDA in Qt applications on the Jetson TK1. Since then, most of Qt’s focus has been on the bigger brothers, namely the automotive-oriented DRIVE CX and PX systems. However, this does not […]

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