Embedded

Full Steam Ahead with Qt Commercial

Published Monday October 17th, 2011 | Comments Off on Full Steam Ahead with Qt Commercial
Posted in cross-platform, desktop, Embedded, framework, Qt

The transfer of the Qt Commercial licensing business from Nokia to Digia was completed successfully a bit over one month ago. At Digia, we have been hard at work getting everything in place to ensure continuity for Qt commercial customers. We have invested in setting up our R&D team, in order to build new functionality […]

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Full Steam Ahead with Qt Commercial

Published Monday October 17th, 2011 | Comments Off on Full Steam Ahead with Qt Commercial
Posted in cross-platform, desktop, Embedded, framework, Qt

The transfer of the Qt Commercial licensing business from Nokia to Digia was completed successfully a bit over one month ago. At Digia, we have been hard at work getting everything in place to ensure continuity for Qt commercial customers. We have…

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Qt Commercial 4.7.5 Coming Soon

Published Monday October 10th, 2011 | Comments Off on Qt Commercial 4.7.5 Coming Soon
Posted in cross-platform, desktop, efficiency, Embedded, framework, growth, progress, Qt, upgrading

Digia, Qt Commercial is actively working on releasing Qt Commercial 4.7.5. The planned release date for this continuation to the 4.7 series is planned for December 2011. The release will contain new fixes done by Digia as well as existing fixes in the Qt 4.7 branch not included to 4.7.4. With quite much of the […]

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Chasing the raspberry pi dragon: OpenGL ES2 accelerated Qt PI

Published Monday October 3rd, 2011 | 18 Comments on Chasing the raspberry pi dragon: OpenGL ES2 accelerated Qt PI
Posted in C++, Embedded, Kinetic, Lighthouse, OpenGL, Performance, Qt Quick

The raspberry pi initiative is very compelling and (forgive me for the hype) just got even more compelling now that we have Qt 5 running with full acceleration on the target. A tagline of “An ARM Linux box for $25. Take a byte!” sums it up rather nicely and should get many a geeks pulse racing. […]

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Hitching Qt/Embedded to a framebuffer OpenGL ES (2) abstraction

Published Thursday August 5th, 2010 | 13 Comments on Hitching Qt/Embedded to a framebuffer OpenGL ES (2) abstraction
Posted in Embedded, Lighthouse, OpenGL

People (customers in my case) often find themselves in a situation where they have OpenGL ES 2 libraries for their hardware and want to use their hardware’s OpenGL capabilities in conjunction with Qt. If they are using Qt/X11 the complexity is drastically reduced, and all they basically need to do is establish what the required […]

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Trolls In Brazil

Published Tuesday March 16th, 2010 | 5 Comments on Trolls In Brazil
Posted in Embedded, Kinetic, Qt, Qt Quick

Meeting Last week Espen already reported that a group of trolls were attending the Bossa’10 Conference in Manaus. It was a great conference with lots of great people attending and interesting presentations. What is especially good about this conference is that the focus is on networking. It is always good when you get to meet […]

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A Window into the lighthouse

Published Monday February 15th, 2010 | 12 Comments on A Window into the lighthouse
Posted in Embedded, Lighthouse

Back in October of ’09, Paul announced a windowing system plugin architecture for Qt. Actually, he introduced the lighthouse research project as a port to whatever architecture you may desire. Subsequently, Morten and MBM posted about using lighthouse. Additionally, we’ve heard about some interest both inside and outside of Qt Developer Frameworks. That’s fantastic. We’re […]

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Qt/X11 bring up on Tegra2 with full OpenGL ES 2 support

Published Friday February 5th, 2010 | 15 Comments on Qt/X11 bring up on Tegra2 with full OpenGL ES 2 support
Posted in Build system, Embedded, OpenGL

Requirements 1) Tegra 2 platform 2) The latest Nvidia Tegra2 SDK (11.0074_devlite_eula_Beta-RC.zip at this time) Board bring up Nvidia have done a pretty good job in documenting bring up and I will not paraphrase them. I personally used their dev environment exactly as intended (answering every question posed during installation with an affirmative), so my […]

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Building Qt to make use of the Beagle board’s SGX GPU

Published Friday November 20th, 2009 | 32 Comments on Building Qt to make use of the Beagle board’s SGX GPU
Posted in Build system, Embedded, Graphics View, OpenGL, Painting, Performance, Qt

Introduction Texas Instruments has a wiki which documents what is required to bring Qt up on the Beagle board with full OpenGL ES (1/2) support: http://www.tiexpressdsp.com/index.php/Building_Qt and I would like to thank one of their engineers, Varun, for his quick turn around times in addressing any questions I raised. This blog entry is intended to […]

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