Graphics

Laszlo Agocs

Towards an Improved Qt 3D Studio Runtime

Published Monday December 11th, 2017 | 5 Comments on Towards an Improved Qt 3D Studio Runtime
Posted in Declarative UI, Embedded, Graphics, OpenGL, Qt 3D, Qt 3D Studio, Roadmap

Now that Qt 3D Studio 1.0 has been released, it is time to have a sneak peek at some of the upcoming developments. As outlined in the release announcement, there is work on-going to move the runtime, meaning the engine that renders and runs the scenes, on top of Qt 3D. Let’s take a closer […]

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Laszlo Agocs

Let There Be Shapes!

Published Friday July 7th, 2017 | 11 Comments on Let There Be Shapes!
Posted in Declarative UI, Dev Loop, Graphics, OpenGL, Painting, Qt Quick, UI

One of the new features of the upcoming Qt 5.10 is the introduction of the shapes plugin to Qt Quick. This allows adding stroked and filled paths composed of lines, quadratic curves, cubic curves, and arcs into Qt Quick scenes. While this has always been possible to achieve via QQuickPaintedItem or the Canvas type, the […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 3

Published Monday July 3rd, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 3
Posted in Android, C++, Dev Loop, Graphics, OpenGL, QPA, Vulkan

In the previous posts (part 1, part 2) we covered the introduction and basic Vulkan instance creation bits. It is time to show something on the screen! QWindow or QVulkanWindow? If everything goes well, the release of Qt 5.10 will come with at least 5 relevant examples. These are the following (with links to the […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Tuukka Turunen

Performance Improvements with Qt 5.9 LTS

Published Wednesday May 31st, 2017 | 10 Comments on Performance Improvements with Qt 5.9 LTS
Posted in Biz Circuit & Dev Loop, Boot time, Embedded, Graphics, Qt, Qt Quick, Releases

Qt 5.9 LTS improves Qt Quick and QML performance significantly, especially with Linux on ARM. We have worked hard to improve the performance in multiple areas: within the QML engine, Qt Quick graphics, QML Compiler and in the Qt Quick Controls, to name some examples. Performance has improved significantly across all areas, with some items […]

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Sean Harmer, KDAB [Qt Service Partner]

What’s new in Qt 3D with Qt 5.9?

Published Wednesday May 24th, 2017 | 7 Comments on What’s new in Qt 3D with Qt 5.9?
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Embedded, Graphics, Guest Blog, Qt 3D, Uncategorized

I am pleased to announce that there are lots of new goodies coming along with Qt 3D as part of the Qt 5.9.0 release as well as the usual round of bug fixes. Engineers from KDAB and The Qt Company have been hard at work over the last months (and will be for some time […]

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