iOS

Jake Petroules

What’s New in Qt on Apple Platforms

Published Monday January 30th, 2017 | 3 Comments on What’s New in Qt on Apple Platforms
Posted in Build system, Dev Loop, iOS, macOS, Qt

Note that throughout this blog post, the term “Apple Platforms” will be used to refer to all four Apple operating systems (macOS, iOS, tvOS, and watchOS) as a whole. I thought it would be a good time to share some of the highlights of what’s new in Qt on Apple Platforms with the recent release of Qt 5.8. […]

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Indie Mobile Available Until Aug 31st

Published Monday July 6th, 2015 | 27 Comments on Indie Mobile Available Until Aug 31st
Posted in Biz Circuit, iOS, Mobile, News | Tags:

There are many of you who have expressed disappointment with our decision to discontinue the Indie Mobile commercial license subscription product – we are disappointed with this decision as well. Our disappointment comes from the fact that we expected and believed from previous feedback that there in fact would be potential for this kind of […]

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Mika Pälsi

Benefits of the Indie Mobile Licensing

Published Wednesday October 1st, 2014 | 14 Comments on Benefits of the Indie Mobile Licensing
Posted in Android, iOS, Licensing, WinRT

I want to shed some light on and explain the benefits of our recently announced Indie Mobile to make it easier for you to make the right license choice. For certain types of use cases, Indie Mobile provides many advantages in licensing compared to the open-source Community edition of Qt.  Indie Mobile, similarly to the […]

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Qt Weekly #18: Static linking with Qt

Published Wednesday August 27th, 2014 | 18 Comments on Qt Weekly #18: Static linking with Qt
Posted in iOS

Qt has supported static builds for a long time, but iOS made this way of shipping Qt more widespread. To make the discussion about static linking more practical, we will not discuss things abstractly, but we will look at how to compile the Weather Info example application from the Qt Positioning module statically for iOS, and address […]

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Frederik Gladhorn

Accessibility in Qt 5.3

Published Wednesday May 14th, 2014 | 3 Comments on Accessibility in Qt 5.3
Posted in Accessibility, Android, desktop, iOS, Qt

The Qt community is welcoming and inclusive. With Qt we aim to enable everyone, no matter their background, to access and use the technology. From building applications with Qt, to being a user, we want to support everyone. Universal design and accessibility are important to us as a project and for Qt as product. In […]

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Eskil Abrahamsen Blomfeldt

Qt Purchasing API 1.0 (Technology Preview) Released!

Published Wednesday April 2nd, 2014 | 17 Comments on Qt Purchasing API 1.0 (Technology Preview) Released!
Posted in Android, iOS, Mobile

When the Qt 5.3 beta was announced, we mentioned the upcoming release of our Qt Purchasing API for Qt Enterprise and Qt Mobile users. We now have a technology preview ready for you to try, and we’re really excited to hear your feedback. The technology preview is available as a source package from the Qt […]

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Tuukka Ahoniemi

Massive Start for Qt Mobile Roadshow

Published Friday January 31st, 2014 | 8 Comments on Massive Start for Qt Mobile Roadshow
Posted in Android, Cloud, Community, cross-platform, Events, iOS, Mobile | Tags: , , , ,

As you know, together with the launch of Qt 5.2 where we introduced full support for Android and iOS we also put out a specially-tailored subscription-based offering that packages Qt for Android and iOS together with commercial licensing, add-ons and Qt Cloud Services: Qt Mobile. To spread the Qt Mobile love and to meet local […]

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Lars Knoll

Qt 5.2 Released | The Best Qt Yet

Published Thursday December 12th, 2013 | 73 Comments on Qt 5.2 Released | The Best Qt Yet
Posted in Android, Announcements, cross-platform, desktop, Embedded, iOS, Mobile, Qt, Uncategorized

We’re proud to announce that Qt 5.2 is now available. With the release of Qt 5.1 in July, we showcased the Qt for Android and iOS ports and laid down the beginning of some heavy improvements we have now done on Qt’s graphics capabilities. In the last 6 months, we’ve worked very hard to finalize […]

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Introducing Qt Mobile

Published Thursday December 12th, 2013 | 1 Comment on Introducing Qt Mobile
Posted in Android, Announcements, iOS, Mobile, Qt, Uncategorized

Address the Largest Mobile Markets I am pleased to announce that together with the release of Qt 5.2, the Qt Mobile edition is now available for you to download and try: http://qt.digia.com/qtmobile. Qt Mobile is an all-in-one Qt mobile development package designed for cross-platform mobile app creation on Android & iOS.  We have created it […]

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Cross-Platform Applications in iOS and Android Stores with Qt

Published Tuesday December 10th, 2013 | 3 Comments on Cross-Platform Applications in iOS and Android Stores with Qt
Posted in Android, cross-platform, desktop, iOS, Qt Quick 2, Styles

With Qt you can develop truly cross-platform applications that will work on desktop, embedded and mobile platforms. Qt 5.2 introduces full support for Android and iOS platforms and thus enables the creation of cross-platform mobile apps that are packaged and deployed to both Google Play and App Store from one code base. Instead of writing […]

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