New (and last?) QtAnimationFramework Solution

Published Friday March 27th, 2009 | 17 Comments on New (and last?) QtAnimationFramework Solution
Posted in Graphics, Kinetic, Labs

Following the good habit of release early, release often: here we have yet another qt solutions release: the QtAnimationFramework 2.2 (and since 2.1 it’s LGPL too o/) It’s mainly a refinement of the previous version, after a round of API review and incorporating all the feedback we got internally and externally. One main modification was […]

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Qt + Boost.Regex = QtBoostRegex

Published Friday January 30th, 2009 | 1 Comment on Qt + Boost.Regex = QtBoostRegex
Posted in Labs

More or less everybody is using simple Regular Expressions from time to time, may it be through grep, url_rewrite or QRegExp. Most people seem to stick to a basic set of regex features: alternation, character classes, greedy quantifiers, capturing, grouping and zero-width assertions (e.g. anchors). However, some people, myself included, expect more from a regex […]

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QSTestLib revisited

Published Friday December 19th, 2008 | Comments Off on QSTestLib revisited
Posted in Labs, Qt, Qt Script

Last year I posted a simple library for unit testing with Qt Script, called QSTestLib. Since then I didn’t really do much with it. Until recently, that is, when I got some feedback and suggestions from people actually using it, and this inspired me to make some simple but hopefully useful improvements. The first one […]

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Widgets enter the third dimension: WolfenQt

Published Tuesday December 2nd, 2008 | 40 Comments on Widgets enter the third dimension: WolfenQt
Posted in Graphics Dojo, Graphics Items, Graphics View, KDE, Labs, Qt, Qt Concurrent, Qt Script, WebKit

Some people have been asking how to embed Qt painted content (and especially Qt widgets) in a 3d scene. As I’ve been wanting to do this ever since we added QTransform supporting fully projective transformations, I sat down and wrote a small example demonstrating these capabilities. With no further delay, I present WolfenQt: Here’s a […]

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