Dev Loop

Eike Ziller

Qt Creator 4.4 Beta released

Published Thursday July 20th, 2017 | 35 Comments on Qt Creator 4.4 Beta released
Posted in Dev Loop, Qt, QtCreator, Releases

We are happy to announce the release of Qt Creator 4.4 Beta! Editing This version of Qt Creator features optional inline annotations for warnings and errors from the Clang code model and for bookmark comments (Options > Text Editor > Display > Display annotation behind lines). This way, you can easily see the details of […]

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Laszlo Agocs

Let There Be Shapes!

Published Friday July 7th, 2017 | 11 Comments on Let There Be Shapes!
Posted in Declarative UI, Dev Loop, Graphics, OpenGL, Painting, Qt Quick, UI

One of the new features of the upcoming Qt 5.10 is the introduction of the shapes plugin to Qt Quick. This allows adding stroked and filled paths composed of lines, quadratic curves, cubic curves, and arcs into Qt Quick scenes. While this has always been possible to achieve via QQuickPaintedItem or the Canvas type, the […]

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Jesús Fernández

Qt WebGL Streaming merged

Published Friday July 7th, 2017 | 54 Comments on Qt WebGL Streaming merged
Posted in Dev Loop, OpenGL, QPA, Qt, Qt Quick, Qt Quick 2, Qt Quick Controls | Tags: , , ,

Some time ago I published a couple of blog posts talking about Qt WebGL Streaming plugin. The time has come, and the plugin is finally merged into the Qt repository. In the meantime, I worked on stabilization, performance and reducing the calls sent over the network. It also changed a bit in the way the […]

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Thomas Hartmann

Qt Quick Designer – The Coffee Machine

Published Wednesday July 5th, 2017 | 13 Comments on Qt Quick Designer – The Coffee Machine
Posted in Biz Circuit & Dev Loop, Dev Loop, QtCreator | Tags: , , , ,

With Qt Creator 4.3 released a month ago, coming with cool new features for Qt Quick Designer, we decided it is time to create an example that shows the complete intended workflow for Qt Quick Designer and establishes good practices. We implemented the UI of a Coffee Machine following the reference design of a professional […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 3

Published Monday July 3rd, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 3
Posted in Android, C++, Dev Loop, Graphics, OpenGL, QPA, Vulkan

In the previous posts (part 1, part 2) we covered the introduction and basic Vulkan instance creation bits. It is time to show something on the screen! QWindow or QVulkanWindow? If everything goes well, the release of Qt 5.10 will come with at least 5 relevant examples. These are the following (with links to the […]

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Jani Heikkinen

Qt 5.9.1 Released

Published Friday June 30th, 2017 | 26 Comments on Qt 5.9.1 Released
Posted in Biz Circuit & Dev Loop, Dev Loop, Releases

I am pleased to announce that Qt 5.9.1 is released today. It contains all the latest bug fixes and improvements from Qt 5.9 branch. Qt Creator 4.3.1 is included in the Qt 5.9.1 offline installer packages and available via the online installer. As a patch release Qt 5.9.1 does not add any new functionality, just bug fixes and […]

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Jesús Fernández

Using Compiler Explorer with Qt

Published Thursday June 22nd, 2017 | 2 Comments on Using Compiler Explorer with Qt
Posted in C++, Compilers, Dev Loop | Tags: ,

One of my preferred developer tools is a web called Compiler Explorer. The tool itself is excellent and useful when trying to optimize your code. The author of the tool describes it in the Github repository as: Compiler Explorer is an interactive compiler. The left-hand pane shows editable C/C++/Rust/Go/D/Haskell code. The right, the assembly output of […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Kari Oikarinen

Device detection in Qt for Device Creation 5.9

Published Thursday May 25th, 2017 | 2 Comments on Device detection in Qt for Device Creation 5.9
Posted in Dev Loop, Embedded

Qt for Device Creation provides ready disk images for a variety of devices. When you flash it to a device, start enterprise Qt Creator and plug the device in via USB, it will be detected automatically. You are ready to run, debug and profile your applications right on the device. From a user’s point of […]

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