macOS

Jake Petroules

What’s New in Qt on Apple Platforms

Published Monday January 30th, 2017 | 3 Comments on What’s New in Qt on Apple Platforms
Posted in Build system, Dev Loop, iOS, macOS, Qt

Note that throughout this blog post, the term “Apple Platforms” will be used to refer to all four Apple operating systems (macOS, iOS, tvOS, and watchOS) as a whole. I thought it would be a good time to share some of the highlights of what’s new in Qt on Apple Platforms with the recent release of Qt 5.8. […]

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Laszlo Agocs

OpenGL Core Profile Context support in QPainter

Published Friday January 27th, 2017 | 2 Comments on OpenGL Core Profile Context support in QPainter
Posted in C++, desktop, Dev Loop, Graphics, macOS, OpenGL, Painting, Qt, UI, Windows

As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]

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Morten Johan Sørvig

An update on OS X Code Signing

Published Wednesday October 29th, 2014 | 9 Comments on An update on OS X Code Signing
Posted in macOS

There has recently been updates to the OS X code signing process. These updates also affect Qt applications signed for distribution, both on and outside the App Store. OS X 10.9 Mavericks introduced version 2 signatures. As of OS X 10.9.5 and 10.10 Yosemite, v2 signatures are now required. We’ve recently spent some time updating […]

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Frederik Gladhorn

Qt Weekly #14 Testing Accessibility on OS X

Published Friday June 20th, 2014 | Comments Off on Qt Weekly #14 Testing Accessibility on OS X
Posted in Accessibility, macOS | Tags: , ,

When talking about accessibility, the question of how blind people interact with computers often comes up. This article will explain the basics and take OS X as an example to let you test an application. There are many tools to help people with low vision, for example magnifiers. Here it helps a lot when applications […]

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Morten Johan Sørvig

Retina display support for Mac OS, iOS and X11

Published Thursday April 25th, 2013 | 14 Comments on Retina display support for Mac OS, iOS and X11
Posted in Graphics, macOS, QPA, Qt

Qt 5.0 added basic support for retina reasonable resolution displays. The upcoming Qt 5.1 will improve the support with new API and bug fixes. Qt 4.8 has good support, and backports of some of the Qt 5 patches are available. While this implementation effort is mostly relevant to Mac and iOS developers, it is interesting […]

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Andy Shaw

Qt Support Weekly #26 – Flash Support on Mac

Published Friday September 21st, 2012 | 1 Comment on Qt Support Weekly #26 – Flash Support on Mac
Posted in Customers, macOS, Qt, QtWebKit

It has been a very busy past few weeks which meant that we were unable to put together a support weekly, after all the customer support comes first 😉  Now that the acquisition is complete I am able to focus on support again completely so hopefully normal weekly blog posts service will resume again. This […]

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Maurice Kalinowski

Qt SDK 1.1 released

Published Wednesday May 4th, 2011 | 66 Comments on Qt SDK 1.1 released
Posted in macOS, Maemo, Qt, Qt Quick, Qt SDK, Qt Simulator, Qt Simulator, QtMobility, Symbian, Windows

Today we announce the release of the Qt SDK 1.1. It has been a long way towards this point, which many of you have been waiting for. Before going into any details, here are the download links: Platform Online Installer Offline Installer Microsoft Windows 15MB 1,5GB Linux 32bit 23MB 687MB Linux 64bit 23MB 690MB Mac OS-X […]

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