Mobile

Marco Piccolino [QtMob community manager]

QtMob: Qt mobile application development becomes easier

Published Tuesday March 21st, 2017 | 3 Comments on QtMob: Qt mobile application development becomes easier
Posted in Community, Dev Loop, Mobile | Tags: , , , ,

As a professional mobile application developer you probably already know by now how awesome Qt makes most of your daily job. Yet, things like finding that useful (but undocumented) qmake option, deciding upon the application architecture to use for your next project, implementing native extensions on Android and iOS, checking whether a suitable library for […]

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Laszlo Agocs

Building the latest greatest for Android AArch64 (with Vulkan teaser)

Published Friday February 24th, 2017 | Comments Off on Building the latest greatest for Android AArch64 (with Vulkan teaser)
Posted in Android, C++, Dev Loop, Graphics, Mobile, OpenGL, QPA, Qt

Let’s say you got a 64-bit ARM device running Android. For instance, the Tegra X1-based NVIDIA Shield TV. Now, let’s say you are also interested in the latest greatest content from the dev branch, for example to try out some upcoming Vulkan enablers from here and here, and want to see all this running on […]

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Maurice Kalinowski

Status Update on Qt for WinRT / UWP

Published Friday July 1st, 2016 | 1 Comment on Status Update on Qt for WinRT / UWP
Posted in cross-platform, desktop, Dev Loop, Embedded, Mobile, Qt Bluetooth, Qt Quick 2, Windows, WinRT | Tags: , , , , , , , , , , , ,

It has been a long while since we were writing on this blog about the WinRT port of Qt. Hence, this is going to be a longer article on what we achieved in the meanwhile, are currently working on, and what we will provide in future releases.

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Laszlo Agocs

Using modern OpenGL ES features with QOpenGLFramebufferObject in Qt 5.6

Published Monday September 21st, 2015 | Comments Off on Using modern OpenGL ES features with QOpenGLFramebufferObject in Qt 5.6
Posted in Embedded, Graphics, Mobile, OpenGL

QOpenGLFramebufferObject is a handy OpenGL helper class in Qt 5. It conveniently hides the differences between OpenGL and OpenGL ES, enables easy usage of packed depth-stencil attachments, multisample renderbuffers, and some more exotic formats like RGB10. As a follow up to our previous post about OpenGL ES 3 enhancements in Qt 5.6, we are now […]

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Laszlo Agocs

Cross-platform OpenGL ES 3 apps with Qt 5.6

Published Wednesday September 9th, 2015 | 7 Comments on Cross-platform OpenGL ES 3 apps with Qt 5.6
Posted in Embedded, Graphics, Mobile, OpenGL

Now that the alpha release for Qt 5.6 is here, it is time to take a look at some of the new features. With the increasing availability of GPUs and drivers capable of OpenGL ES 3.0 and 3.1 in the mobile and embedded world, targeting the new features these APIs provide has become more appealing […]

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Eskil Abrahamsen Blomfeldt

Implementing a new backend for Qt Purchasing

Published Wednesday August 26th, 2015 | 5 Comments on Implementing a new backend for Qt Purchasing
Posted in Mobile, Qt, Qt in depth

A bit more than a year ago, we released the Qt Purchasing module as part of our commercial offering. This module provides cross-platform APIs to enable in-app purchases in your application, and the current released version works together with the app store on iOS and the Google Play store on Android. Recently, however, we decided […]

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Indie Mobile Available Until Aug 31st

Published Monday July 6th, 2015 | 27 Comments on Indie Mobile Available Until Aug 31st
Posted in Biz Circuit, iOS, Mobile, News | Tags:

There are many of you who have expressed disappointment with our decision to discontinue the Indie Mobile commercial license subscription product – we are disappointed with this decision as well. Our disappointment comes from the fact that we expected and believed from previous feedback that there in fact would be potential for this kind of […]

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Qt Weekly #8: Custom Bezier easing curves in Qt Quick 2

Published Thursday May 1st, 2014 | 2 Comments on Qt Weekly #8: Custom Bezier easing curves in Qt Quick 2
Posted in Declarative UI, Graphics, Learning, Mobile, Qt in depth, Qt Quick 2, Qt Quick 2.0

Qt Quick 2 comes with a huge number of predefined easing curves for animations. However, in Qt Quick 2 it is also possible to define custom easing curves using Cubic Bézier curves. Bézier curves are typically used in computer graphics to model smooth curves, but they can also be used in the time domain to define […]

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Eskil Abrahamsen Blomfeldt

Qt Purchasing API 1.0 (Technology Preview) Released!

Published Wednesday April 2nd, 2014 | 17 Comments on Qt Purchasing API 1.0 (Technology Preview) Released!
Posted in Android, iOS, Mobile

When the Qt 5.3 beta was announced, we mentioned the upcoming release of our Qt Purchasing API for Qt Enterprise and Qt Mobile users. We now have a technology preview ready for you to try, and we’re really excited to hear your feedback. The technology preview is available as a source package from the Qt […]

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Experimental Version of Qt Creator’s WinRT Plugin

Published Wednesday March 5th, 2014 | 2 Comments on Experimental Version of Qt Creator’s WinRT Plugin
Posted in Mobile, Qt, QtCreator, Windows

As many of you might have heard, we released Qt Creator’s 3.1 beta version on March 4th. While a lot of new things were mentioned in the blog post here, we still have something more to tell you about. The first version of our new WinRT plugin is now up and running – and already […]

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