Andrew Knight

Bringing the magic of Qt to Windows Runtime

Published Tuesday March 25th, 2014 | 18 Comments on Bringing the magic of Qt to Windows Runtime
Posted in cross-platform, integration, OpenGL, QPA, Qt Quick 2, Windows, WinRT

We’ve been hard at work on the Windows Runtime (WinRT) port and it’s about time we share a bit with all of you. For Qt 5.3, we’re releasing the WinRT port as Beta quality, with most of the Qt Essentials modules in functional form (including QML & Quick). We also have preliminary tooling support, so […]

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Sami Makkonen

Qt Data Visualization 1.0 Beta

Published Thursday January 30th, 2014 | Comments Off on Qt Data Visualization 1.0 Beta
Posted in Charts, Declarative UI, Graphics, OpenGL

I’m happy to announce that we have now released the Qt Enterprise Data Visualization add-on 1.0 beta. The implementation has gone through quite many changes after we released the Technology Preview. We have been doing a lot of re-factoring both in the API and in the internals of the implementation so that we lay as […]

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Introducing QWidget::createWindowContainer()

Published Tuesday February 19th, 2013 | 22 Comments on Introducing QWidget::createWindowContainer()
Posted in OpenGL, Qt, Qt Quick 2.0

Qt 5 introduced a new set of OpenGL classes in Qt Gui and a new rendering pipeline for Qt Quick with the scenegraph. As awesome as these are, they were based on the newly introduced QWindow, making it very hard to use them in existing applications. To remedy this problem, Qt 5.1 introduces the function […]

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Graphics on Windows from a different angle

Published Wednesday October 24th, 2012 | 70 Comments on Graphics on Windows from a different angle
Posted in Graphics, OpenGL, Qt, Windows

With Qt 5 we are making the bold move of making OpenGL 2.0 a requirement for using  QtQuick2. There are several challenges with this new requirement, many of which have been discussed on the blogs and mailing lists already, but today I want to talk about one issue in particular and that’s OpenGL on Windows. […]

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Pimp my video: shader effects and multimedia

Published Wednesday February 29th, 2012 | 29 Comments on Pimp my video: shader effects and multimedia
Posted in Multimedia, OpenGL, Qt Quick

Introduction A topic which has been receiving quite a bit of attention recently is the use of shader programs to apply effects within Qt Quick applications. Once you have grasped the basics of the shader programming language, embedding the shaders in your application is made really easy by Qt Quick, with the result that stunning […]

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Qt Graphical Effects in Qt Labs

Published Thursday February 2nd, 2012 | 42 Comments on Qt Graphical Effects in Qt Labs
Posted in OpenGL, Qt Quick

Introduction The Qt Graphical Effects project is on its way to offer a set of design neutral visual effects for Qt Quick 2.0. Over twenty ready-made QML graphical effect elements are currently available. The effects include code for blending, masking, blurring, coloring, and much more. There are still areas to improve and extend — all ideas, feedback, […]

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Testing QtQuick 2 (Qt 5) on your n9/n950

Published Monday November 21st, 2011 | 5 Comments on Testing QtQuick 2 (Qt 5) on your n9/n950
Posted in Embedded, Lighthouse, Maemo, MeeGo, Multimedia, OpenGL, Qt, Qt Quick | Tags: , ,

QtQuick 2 promises superior performance, a new particle system and a host of new possibilities: It is also quite ripe for testing if you are into that kind of thing. This is my personally recommended approach to testing QtQuick 2 on your n9(50) at this point in time and I have to stress that […]

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QtWebKit Accelerated Compositing Report

Published Thursday November 10th, 2011 | 5 Comments on QtWebKit Accelerated Compositing Report
Posted in Graphics, OpenGL, Performance, Qt, QtWebKit, WebKit

We’ve been doing lots of interesting stuff around accelerated compositing in QtWebKit in the last year since my last blog post, and several people have asked for information about it. So here goes a brain-dump, hope some people find it useful 🙂 If you want to know more about the basics of accelerated compositing, please […]

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