OpenGL

Graphics on Windows from a different angle

Published Wednesday October 24th, 2012 | 70 Comments on Graphics on Windows from a different angle
Posted in Graphics, OpenGL, Qt, Windows

With Qt 5 we are making the bold move of making OpenGL 2.0 a requirement for using  QtQuick2. There are several challenges with this new requirement, many of which have been discussed on the blogs and mailing lists already, but today I want to talk about one issue in particular and that’s OpenGL on Windows. […]

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Pimp my video: shader effects and multimedia

Published Wednesday February 29th, 2012 | 29 Comments on Pimp my video: shader effects and multimedia
Posted in Multimedia, OpenGL, Qt Quick

Introduction A topic which has been receiving quite a bit of attention recently is the use of shader programs to apply effects within Qt Quick applications. Once you have grasped the basics of the shader programming language, embedding the shaders in your application is made really easy by Qt Quick, with the result that stunning […]

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Qt Graphical Effects in Qt Labs

Published Thursday February 2nd, 2012 | 42 Comments on Qt Graphical Effects in Qt Labs
Posted in OpenGL, Qt Quick

Introduction The Qt Graphical Effects project is on its way to offer a set of design neutral visual effects for Qt Quick 2.0. Over twenty ready-made QML graphical effect elements are currently available. The effects include code for blending, masking, blurring, coloring, and much more. There are still areas to improve and extend — all ideas, feedback, […]

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Testing QtQuick 2 (Qt 5) on your n9/n950

Published Monday November 21st, 2011 | 5 Comments on Testing QtQuick 2 (Qt 5) on your n9/n950
Posted in Embedded, Lighthouse, Maemo, MeeGo, Multimedia, OpenGL, Qt, Qt Quick | Tags: , ,

QtQuick 2 promises superior performance, a new particle system and a host of new possibilities: http://doc.qt.nokia.com/qt5/qtquick2-whatsnew.html It is also quite ripe for testing if you are into that kind of thing. This is my personally recommended approach to testing QtQuick 2 on your n9(50) at this point in time and I have to stress that […]

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QtWebKit Accelerated Compositing Report

Published Thursday November 10th, 2011 | 5 Comments on QtWebKit Accelerated Compositing Report
Posted in Graphics, OpenGL, Performance, Qt, QtWebKit, WebKit

We’ve been doing lots of interesting stuff around accelerated compositing in QtWebKit in the last year since my last blog post, and several people have asked for information about it. So here goes a brain-dump, hope some people find it useful 🙂 If you want to know more about the basics of accelerated compositing, please […]

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Chasing the raspberry pi dragon: OpenGL ES2 accelerated Qt PI

Published Monday October 3rd, 2011 | 18 Comments on Chasing the raspberry pi dragon: OpenGL ES2 accelerated Qt PI
Posted in C++, Embedded, Kinetic, Lighthouse, OpenGL, Performance, Qt Quick

The raspberry pi initiative is very compelling and (forgive me for the hype) just got even more compelling now that we have Qt 5 running with full acceleration on the target. A tagline of “An ARM Linux box for $25. Take a byte!” sums it up rather nicely and should get many a geeks pulse racing. […]

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Qt Quick 3D Tutorial-Video

Published Wednesday August 24th, 2011 | 13 Comments on Qt Quick 3D Tutorial-Video
Posted in OpenGL, Qt Quick, Qt Quick 3D

Hi, I thought it’s time for a new Quick3D-HowTo-Video. It’s been some time since the last one was posted. This time the video is more technical and less religious 😉 I’ve nothing against Monkeyism, but let’s be honest, devoted penguins are one thing, though the real stuff is cars, cars, cars!   I stumbled across […]

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