Qt 3D

Kimmo Leppälä

Qt 3D Studio Performance Improvements

Published Wednesday December 19th, 2018 | 5 Comments on Qt 3D Studio Performance Improvements
Posted in Biz Circuit & Dev Loop, Qt 3D, Qt 3D Studio | Tags: , , , ,

Good performance of 3D applications is essential for achieving the desired user experience. While the 3D assets are the most important items affecting the performance, the 3D engine itself needs to be highly efficient in what it does. We have been looking into ways for improving the performance of Qt 3D Studio and especially on how […]

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Sami Makkonen

Qt 3D Studio 2.1 Released

Published Monday October 1st, 2018 | 4 Comments on Qt 3D Studio 2.1 Released
Posted in Biz Circuit & Dev Loop, Qt 3D, Qt 3D Studio, Releases

We are happy to announce that Qt 3D Studio 2.1 has been released. Qt 3D Studio is a design tool for creating 3D user interfaces and adding 3D content into Qt based applications.  With Qt 3D Studio you can easily define the 3D content look & feel, animations and user interface states. Please refer to earlier blog […]

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Mats Honkamaa

Qt 3D Studio 2.1 Beta 1 released

Published Monday September 10th, 2018 | 4 Comments on Qt 3D Studio 2.1 Beta 1 released
Posted in Dev Loop, Qt 3D, Qt 3D Studio

We are happy to announce the release of Qt 3D Studio 2.1 Beta 1. It is available via the online installer. Here’s a quick summary of the new features and functions in 2.1. For detailed information about the Qt 3D Studio, visit the online documentation page. Data Input For data inputs, we are introducing a new […]

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Laszlo Agocs

What’s in a Qt 3D Studio Scene?

Published Wednesday June 27th, 2018 | Comments Off on What’s in a Qt 3D Studio Scene?
Posted in Dev Loop, Graphics, OpenGL, Qt 3D, Qt 3D Studio

Now that Qt 3D Studio 2.0 has been released, let’s look at what some of the new features enable. In particular, we will visit the so-called in-scene debug and profile views, as these handy, built-in (both to the viewer launched from the editor and, if the developer decides so, to applications) views allow answering questions […]

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Sami Makkonen

Qt 3D Studio 2.0 released

Published Tuesday June 26th, 2018 | 2 Comments on Qt 3D Studio 2.0 released
Posted in Biz Circuit & Dev Loop, Qt 3D, Qt 3D Studio, Releases

We are happy to announce that the Qt 3D Studio 2.0 has been released. We are making this release together with our newest addition to the Qt design tool family: Qt Design Studio. To get an overview of what is new in Qt 3D Studio 2.0, see live demos and ask questions, sign up to the upcoming webinar.    […]

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Laszlo Agocs

Get Started with Qt 3D Studio 2.0 beta 1

Published Friday May 18th, 2018 | 12 Comments on Get Started with Qt 3D Studio 2.0 beta 1
Posted in Dev Loop, Qt 3D, Qt 3D Studio, Qt Quick

Now that the beta 1 release of Qt 3D Studio 2.0 is out, let’s go through the steps involved in trying it out for real. Pre-built runtime binaries As outlined in last year’s post, the runtime component of Qt 3D Studio has undergone significant changes. This means that the Viewer application that is launched whenever […]

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Svenn-Arne Dragly

Memory usage improvements in Qt3D

Published Tuesday February 13th, 2018 | Comments Off on Memory usage improvements in Qt3D
Posted in OpenGL, Performance, Qt 3D

Together with engineers from KDAB and the Qt community, we are continuing to improve performance and stability of Qt3D. Back in November, I wrote about how we have reduced CPU usage in Qt3D. In this post I would like to share some improvements we have made to reduce memory consumption. Qt 3D has a flexible […]

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Laszlo Agocs

Towards an Improved Qt 3D Studio Runtime

Published Monday December 11th, 2017 | 10 Comments on Towards an Improved Qt 3D Studio Runtime
Posted in Declarative UI, Embedded, Graphics, OpenGL, Qt 3D, Qt 3D Studio, Roadmap

Now that Qt 3D Studio 1.0 has been released, it is time to have a sneak peek at some of the upcoming developments. As outlined in the release announcement, there is work on-going to move the runtime, meaning the engine that renders and runs the scenes, on top of Qt 3D. Let’s take a closer […]

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