Qt 3D

Laszlo Agocs

Towards an Improved Qt 3D Studio Runtime

Published Monday December 11th, 2017 | 10 Comments on Towards an Improved Qt 3D Studio Runtime
Posted in Declarative UI, Embedded, Graphics, OpenGL, Qt 3D, Qt 3D Studio, Roadmap

Now that Qt 3D Studio 1.0 has been released, it is time to have a sneak peek at some of the upcoming developments. As outlined in the release announcement, there is work on-going to move the runtime, meaning the engine that renders and runs the scenes, on top of Qt 3D. Let’s take a closer […]

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Svenn-Arne Dragly

Increasing the number of lights in Qt 3D

Published Tuesday December 5th, 2017 | Comments Off on Increasing the number of lights in Qt 3D
Posted in Dev Loop, Graphics, OpenGL, Qt 3D

While it is possible to draw scenes with almost unlimited numbers of lights using deferred rendering in Qt 3D, the default materials in Qt 3D Extras have been limited to eight lights because they are tied to forward rendering. Although we apply a few tricks that allow you to define more than eight lights in […]

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Sami Makkonen

Qt 3D Studio 1.0 Released

Published Thursday November 30th, 2017 | 15 Comments on Qt 3D Studio 1.0 Released
Posted in Biz Circuit & Dev Loop, Design, Qt 3D, Qt 3D Studio

We are happy to announce that Qt 3D Studio 1.0 has now been released. Qt 3D Studio provides a 3D user interface authoring system that caters for both software developers and graphic designers. Qt 3D Studio Editor Qt 3D Studio is the authoring tool for creating interactive 3D presentations and applications. Editor is a cross-platform Qt application which can […]

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Sami Makkonen

Qt 3D Studio Source Code and Pre-Release Snapshots Available

Published Wednesday October 11th, 2017 | 6 Comments on Qt 3D Studio Source Code and Pre-Release Snapshots Available
Posted in Announcements, Biz Circuit & Dev Loop, Qt 3D, Qt 3D Studio, Releases, Roadmap | Tags: ,

As you may remember we announced in February that we are working on a new 3D design tool called Qt 3D Studio, which is based on a major contribution from NVIDIA. Now we are happy to announce that the code has been pushed into the Qt Project repositories and binary snapshots are available through the […]

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Sean Harmer, KDAB [Qt Service Partner]

What’s new in Qt 3D with Qt 5.9?

Published Wednesday May 24th, 2017 | 7 Comments on What’s new in Qt 3D with Qt 5.9?
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Embedded, Graphics, Guest Blog, Qt 3D, Uncategorized

I am pleased to announce that there are lots of new goodies coming along with Qt 3D as part of the Qt 5.9.0 release as well as the usual round of bug fixes. Engineers from KDAB and The Qt Company have been hard at work over the last months (and will be for some time […]

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Eric Bader, Product Manager, Esri [Qt Customer]

ArcGIS Runtime SDK 100.0 by Esri is here

Published Wednesday April 12th, 2017 | 1 Comment on ArcGIS Runtime SDK 100.0 by Esri is here
Posted in Biz Circuit, Biz Circuit & Dev Loop, C++, cross-platform, Customers, Dev Loop, Qt 3D | Tags:

In 100.0, Qt developers have even more capabilities for adding mapping and geographic analysis to native apps than ever before. 3D geographic visualization, 2D vector tiled basemap support, enriched error handling in the API, and additional geoprocessing tools are just a few of the new highlights. Esri is proud to announce the commercial release of ArcGIS […]

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Sean Harmer, KDAB [Qt Service Partner]

Introducing Qt 3D

Published Thursday June 16th, 2016 | 15 Comments on Introducing Qt 3D
Posted in Biz Circuit & Dev Loop, Qt 3D

Introducing Qt 3D One of the major new features in Qt 5.7.0 is the fully supported release of a stable Qt 3D module! Although Qt has long offered facilities for taking advantage of accelerated graphics and integrating custom OpenGL rendering in Qt-based applications, it has not provided a high-level facility for 3D graphics. Qt 3D […]

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Andy Nichols (nezticle)

Qt 3D: The Asset Conditioning Pipeline

Published Friday January 8th, 2016 | 5 Comments on Qt 3D: The Asset Conditioning Pipeline
Posted in Dev Loop, OpenGL, Qt 3D

Qt 3D development has been coming along nicely and is scheduled to be released with Qt 5.7.  One of the issues we face with offering a high-level 3D rendering API is facilitating the asset conditioning pipeline.  When dealing with 3D assets, there is a need to process the assets created in digital content creation applications […]

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