Qt 3D

Laszlo Agocs

Get Started with Qt 3D Studio 2.0 beta 1

Published Friday May 18th, 2018 | 4 Comments on Get Started with Qt 3D Studio 2.0 beta 1
Posted in Dev Loop, Qt 3D, Qt 3D Studio, Qt Quick

Now that the beta 1 release of Qt 3D Studio 2.0 is out, let’s go through the steps involved in trying it out for real. Pre-built runtime binaries As outlined in last year’s post, the runtime component of Qt 3D Studio has undergone significant changes. This means that the Viewer application that is launched whenever […]

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Svenn-Arne Dragly

Memory usage improvements in Qt3D

Published Tuesday February 13th, 2018 | Comments Off on Memory usage improvements in Qt3D
Posted in OpenGL, Performance, Qt 3D

Together with engineers from KDAB and the Qt community, we are continuing to improve performance and stability of Qt3D. Back in November, I wrote about how we have reduced CPU usage in Qt3D. In this post I would like to share some improvements we have made to reduce memory consumption. Qt 3D has a flexible […]

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Laszlo Agocs

Towards an Improved Qt 3D Studio Runtime

Published Monday December 11th, 2017 | 10 Comments on Towards an Improved Qt 3D Studio Runtime
Posted in Declarative UI, Embedded, Graphics, OpenGL, Qt 3D, Qt 3D Studio, Roadmap

Now that Qt 3D Studio 1.0 has been released, it is time to have a sneak peek at some of the upcoming developments. As outlined in the release announcement, there is work on-going to move the runtime, meaning the engine that renders and runs the scenes, on top of Qt 3D. Let’s take a closer […]

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Svenn-Arne Dragly

Increasing the number of lights in Qt 3D

Published Tuesday December 5th, 2017 | Comments Off on Increasing the number of lights in Qt 3D
Posted in Dev Loop, Graphics, OpenGL, Qt 3D

While it is possible to draw scenes with almost unlimited numbers of lights using deferred rendering in Qt 3D, the default materials in Qt 3D Extras have been limited to eight lights because they are tied to forward rendering. Although we apply a few tricks that allow you to define more than eight lights in […]

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Sami Makkonen

Qt 3D Studio 1.0 Released

Published Thursday November 30th, 2017 | 16 Comments on Qt 3D Studio 1.0 Released
Posted in Biz Circuit & Dev Loop, Design, Qt 3D, Qt 3D Studio

We are happy to announce that Qt 3D Studio 1.0 has now been released. Qt 3D Studio provides a 3D user interface authoring system that caters for both software developers and graphic designers. Qt 3D Studio Editor Qt 3D Studio is the authoring tool for creating interactive 3D presentations and applications. Editor is a cross-platform Qt application which can […]

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Sami Makkonen

Qt 3D Studio Source Code and Pre-Release Snapshots Available

Published Wednesday October 11th, 2017 | 6 Comments on Qt 3D Studio Source Code and Pre-Release Snapshots Available
Posted in Announcements, Biz Circuit & Dev Loop, Qt 3D, Qt 3D Studio, Releases, Roadmap | Tags: ,

As you may remember we announced in February that we are working on a new 3D design tool called Qt 3D Studio, which is based on a major contribution from NVIDIA. Now we are happy to announce that the code has been pushed into the Qt Project repositories and binary snapshots are available through the […]

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Sean Harmer, KDAB [Qt Service Partner]

What’s new in Qt 3D with Qt 5.9?

Published Wednesday May 24th, 2017 | 7 Comments on What’s new in Qt 3D with Qt 5.9?
Posted in Biz Circuit & Dev Loop, Declarative UI, Design, Embedded, Graphics, Guest Blog, Qt 3D, Uncategorized

I am pleased to announce that there are lots of new goodies coming along with Qt 3D as part of the Qt 5.9.0 release as well as the usual round of bug fixes. Engineers from KDAB and The Qt Company have been hard at work over the last months (and will be for some time […]

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Eric Bader, Product Manager, Esri [Qt Customer]

ArcGIS Runtime SDK 100.0 by Esri is here

Published Wednesday April 12th, 2017 | 1 Comment on ArcGIS Runtime SDK 100.0 by Esri is here
Posted in Biz Circuit, Biz Circuit & Dev Loop, C++, cross-platform, Customers, Dev Loop, Qt 3D | Tags:

In 100.0, Qt developers have even more capabilities for adding mapping and geographic analysis to native apps than ever before. 3D geographic visualization, 2D vector tiled basemap support, enriched error handling in the API, and additional geoprocessing tools are just a few of the new highlights. Esri is proud to announce the commercial release of ArcGIS […]

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