Qt 3D

Andy Nichols (nezticle)

Qt 3D: The Asset Conditioning Pipeline

Published Friday January 8th, 2016 | 5 Comments on Qt 3D: The Asset Conditioning Pipeline
Posted in Dev Loop, OpenGL, Qt 3D

Qt 3D development has been coming along nicely and is scheduled to be released with Qt 5.7.  One of the issues we face with offering a high-level 3D rendering API is facilitating the asset conditioning pipeline.  When dealing with 3D assets, there is a need to process the assets created in digital content creation applications […]

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Sami Makkonen

Qt3D 2.0 Technology Preview

Published Wednesday July 1st, 2015 | 12 Comments on Qt3D 2.0 Technology Preview
Posted in Qt 3D, Uncategorized | Tags: ,

This blog post is written by a guest blogger, the maintainer of Qt3D module and the Managing Director KDAB UK Ltd, Dr Sean Harmer. KDAB is pleased to announce that the Qt 5.5.0 release includes a Technology Preview of the Qt3D module. Qt3D provides a high-level framework to allow developers to easily add 3D content […]

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