Vulkan

Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 3

Published Monday July 3rd, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 3
Posted in Android, C++, Dev Loop, Graphics, OpenGL, QPA, Vulkan

In the previous posts (part 1, part 2) we covered the introduction and basic Vulkan instance creation bits. It is time to show something on the screen! QWindow or QVulkanWindow? If everything goes well, the release of Qt 5.10 will come with at least 5 relevant examples. These are the following (with links to the […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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