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Miguel Costa

Qt Visual Studio Tools Version 2.1.2 Beta

Published Thursday August 3rd, 2017 | 5 Comments on Qt Visual Studio Tools Version 2.1.2 Beta
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, upgrading, Visual Studio, Windows

After some time working on the integration with Visual Studio 2017, we would now like to make the current status of this work in progress available to users of VS 2017. We have released a new beta of the Qt Visual Studio Tools, corresponding to version 2.1.2. It is available in the Visual Studio Marketplace […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Karsten Heimrich

Qt Visual Studio Tools Insights

Published Friday January 27th, 2017 | 6 Comments on Qt Visual Studio Tools Insights
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

While working on the Qt Visual Studio tools, I had to think about how to locally perform and test the update process for extensions. As already known to most Visual Studio users, the IDE provides a way to setup your own private extension gallery. To do so, one has to open the Visual Studio Tools | […]

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Laszlo Agocs

OpenGL Core Profile Context support in QPainter

Published Friday January 27th, 2017 | 2 Comments on OpenGL Core Profile Context support in QPainter
Posted in C++, desktop, Dev Loop, Graphics, macOS, OpenGL, Painting, Qt, UI, Windows

As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]

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Karsten Heimrich

Qt Visual Studio Tools 2.0 Released

Published Friday November 11th, 2016 | 22 Comments on Qt Visual Studio Tools 2.0 Released
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

Today we are releasing Qt Visual Studio Tools 2.0. This is mainly a release moving the functionality of the old Visual Studio Add-In to newer versions of Visual Studio. In addition to some minor bug fixes the Qt Visual Studio Tools now support Visual Studio 2013 and Visual Studio 2015. The commercial version of the […]

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Laszlo Agocs

The Qt Quick Graphics Stack in Qt 5.8

Published Monday August 15th, 2016 | 14 Comments on The Qt Quick Graphics Stack in Qt 5.8
Posted in Declarative UI, Dev Loop, Embedded, Graphics, OpenGL, Painting, Qt, Qt Quick, Windows

This is a joint post with Andy. In this series of posts we are going to take a look at some of the upcoming features of Qt 5.8, focusing on Qt Quick. OpenGL… and nothing else? When Qt Quick 2 was made available with the release of Qt 5.0, it came with the limitation that […]

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Karsten Heimrich

From Visual Studio Add-In to Qt VS Tools (Beta)

Published Thursday August 11th, 2016 | 12 Comments on From Visual Studio Add-In to Qt VS Tools (Beta)
Posted in Biz Circuit & Dev Loop, Dev Loop, Labs, Qt, Releases, Uncategorized, Visual Studio, Windows

It has been almost three years since the latest official release of the Qt Visual Studio Add-in, but now we have something new to show you: Qt VS Tools. You can download the Beta version from Qt Downloads for testing. We are happy to be able to tell you that the package size has gone […]

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Maurice Kalinowski

Status Update on Qt for WinRT / UWP

Published Friday July 1st, 2016 | 1 Comment on Status Update on Qt for WinRT / UWP
Posted in cross-platform, desktop, Dev Loop, Embedded, Mobile, Qt Bluetooth, Qt Quick 2, Windows, WinRT | Tags: , , , , , , , , , , , ,

It has been a long while since we were writing on this blog about the WinRT port of Qt. Hence, this is going to be a longer article on what we achieved in the meanwhile, are currently working on, and what we will provide in future releases.

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David Schulz

Qt for Device Creation on Windows Host

Published Wednesday March 16th, 2016 | Comments Off on Qt for Device Creation on Windows Host
Posted in Dev Loop, Embedded, Qt, Windows

One of the new and a quite remarkable items we’re introducing with Qt 5.6 is the possibility to use Windows host computer for embedded Linux development and deployment. The aim of the feature is to make embedded development workflow as seamless as possible regardless of the host OS. So now Windows users can use their […]

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