Windows

Miguel Costa

Qt Visual Studio Tools 2.2.0 Released

Published Monday February 26th, 2018 | 28 Comments on Qt Visual Studio Tools 2.2.0 Released
Posted in Dev Loop, Qt, Releases, Visual Studio, Windows

We have released the Qt VS Tools version 2.2.0. Important changes include: New approach to integration with VS, based on MSBuild Optimized performance Parallel execution of moc, rcc and uic Support for Universal Windows projects For details of what is included in this version, please refer to the change log. The installation package is available […]

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André de la Rocha

Qt 5.11 Brings New Accessibility Backend on Windows

Published Tuesday February 20th, 2018 | 6 Comments on Qt 5.11 Brings New Accessibility Backend on Windows
Posted in Accessibility, Announcements, desktop, Dev Loop, Qt, Releases, UI, Uncategorized, Windows

Accessibility technology encompasses assistive tools such as screen readers, magnifiers and braille displays, as well as APIs and frameworks that allow applications to expose elements of their UI to such tools. While some UI widgets provided by the operating system may already be prepared to provide content and metadata to assistive tools, Qt renders UI […]

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Miguel Costa

Qt in Visual Studio: Improving Performance

Published Friday February 16th, 2018 | 6 Comments on Qt in Visual Studio: Improving Performance
Posted in Dev Loop, integration, Labs, Qt, Visual Studio, Windows

In the last post, we discussed a new approach to design time and build time integration of external tools in Visual Studio using MSBuild rules and targets. This will be included in the upcoming release of version 2.2 of the Qt VS Tools. In this post, we will discuss the performance improvements that are also […]

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Miguel Costa

Qt in Visual Studio: A New Approach Based on MSBuild

Published Wednesday January 24th, 2018 | 23 Comments on Qt in Visual Studio: A New Approach Based on MSBuild
Posted in Dev Loop, integration, Labs, Qt, Random, Visual Studio, Windows

As mentioned in a previous post, we have been working on a new official release of the Qt Visual Studio Tools. Ahead of this release, we would like to present some key changes and what impact they will have in usability and performance. In this post, we describe a new approach to the integration of […]

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Miguel Costa

Qt Visual Studio Tools Version 2.1.2 Beta

Published Thursday August 3rd, 2017 | 5 Comments on Qt Visual Studio Tools Version 2.1.2 Beta
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, upgrading, Visual Studio, Windows

After some time working on the integration with Visual Studio 2017, we would now like to make the current status of this work in progress available to users of VS 2017. We have released a new beta of the Qt Visual Studio Tools, corresponding to version 2.1.2. It is available in the Visual Studio Marketplace […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Karsten Heimrich

Qt Visual Studio Tools Insights

Published Friday January 27th, 2017 | 6 Comments on Qt Visual Studio Tools Insights
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

While working on the Qt Visual Studio tools, I had to think about how to locally perform and test the update process for extensions. As already known to most Visual Studio users, the IDE provides a way to setup your own private extension gallery. To do so, one has to open the Visual Studio Tools | […]

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Laszlo Agocs

OpenGL Core Profile Context support in QPainter

Published Friday January 27th, 2017 | 2 Comments on OpenGL Core Profile Context support in QPainter
Posted in C++, desktop, Dev Loop, Graphics, macOS, OpenGL, Painting, Qt, UI, Windows

As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]

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Karsten Heimrich

Qt Visual Studio Tools 2.0 Released

Published Friday November 11th, 2016 | 22 Comments on Qt Visual Studio Tools 2.0 Released
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

Today we are releasing Qt Visual Studio Tools 2.0. This is mainly a release moving the functionality of the old Visual Studio Add-In to newer versions of Visual Studio. In addition to some minor bug fixes the Qt Visual Studio Tools now support Visual Studio 2013 and Visual Studio 2015. The commercial version of the […]

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