Windows

Karsten Heimrich

Qt Visual Studio Tools Insights

Published Friday January 27th, 2017 | 6 Comments on Qt Visual Studio Tools Insights
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

While working on the Qt Visual Studio tools, I had to think about how to locally perform and test the update process for extensions. As already known to most Visual Studio users, the IDE provides a way to setup your own private extension gallery. To do so, one has to open the Visual Studio Tools | […]

Read More
Laszlo Agocs

OpenGL Core Profile Context support in QPainter

Published Friday January 27th, 2017 | 2 Comments on OpenGL Core Profile Context support in QPainter
Posted in C++, desktop, Dev Loop, Graphics, macOS, OpenGL, Painting, Qt, UI, Windows

As many of you may know, QPainter has a multi-backend architecture and has two main paint engine implementations under the hood in Qt 5: the raster paint engine and the OpenGL2 paint engine, designed for OpenGL ES 2.0. The GL Paint Engine While in many ways the raster paint engine can be considered one of […]

Read More
Karsten Heimrich

Qt Visual Studio Tools 2.0 Released

Published Friday November 11th, 2016 | 22 Comments on Qt Visual Studio Tools 2.0 Released
Posted in Dev Loop, integration, Labs, Qt, Random, Releases, Uncategorized, upgrading, Visual Studio, Windows

Today we are releasing Qt Visual Studio Tools 2.0. This is mainly a release moving the functionality of the old Visual Studio Add-In to newer versions of Visual Studio. In addition to some minor bug fixes the Qt Visual Studio Tools now support Visual Studio 2013 and Visual Studio 2015. The commercial version of the […]

Read More
Laszlo Agocs

The Qt Quick Graphics Stack in Qt 5.8

Published Monday August 15th, 2016 | 14 Comments on The Qt Quick Graphics Stack in Qt 5.8
Posted in Declarative UI, Dev Loop, Embedded, Graphics, OpenGL, Painting, Qt, Qt Quick, Windows

This is a joint post with Andy. In this series of posts we are going to take a look at some of the upcoming features of Qt 5.8, focusing on Qt Quick. OpenGL… and nothing else? When Qt Quick 2 was made available with the release of Qt 5.0, it came with the limitation that […]

Read More
Karsten Heimrich

From Visual Studio Add-In to Qt VS Tools (Beta)

Published Thursday August 11th, 2016 | 12 Comments on From Visual Studio Add-In to Qt VS Tools (Beta)
Posted in Biz Circuit & Dev Loop, Dev Loop, Labs, Qt, Releases, Uncategorized, Visual Studio, Windows

It has been almost three years since the latest official release of the Qt Visual Studio Add-in, but now we have something new to show you: Qt VS Tools. You can download the Beta version from Qt Downloads for testing. We are happy to be able to tell you that the package size has gone […]

Read More
Maurice Kalinowski

Status Update on Qt for WinRT / UWP

Published Friday July 1st, 2016 | 1 Comment on Status Update on Qt for WinRT / UWP
Posted in cross-platform, desktop, Dev Loop, Embedded, Mobile, Qt Bluetooth, Qt Quick 2, Windows, WinRT | Tags: , , , , , , , , , , , ,

It has been a long while since we were writing on this blog about the WinRT port of Qt. Hence, this is going to be a longer article on what we achieved in the meanwhile, are currently working on, and what we will provide in future releases.

Read More
David Schulz

Qt for Device Creation on Windows Host

Published Wednesday March 16th, 2016 | Comments Off on Qt for Device Creation on Windows Host
Posted in Dev Loop, Embedded, Qt, Windows

One of the new and a quite remarkable items we’re introducing with Qt 5.6 is the possibility to use Windows host computer for embedded Linux development and deployment. The aim of the feature is to make embedded development workflow as seamless as possible regardless of the host OS. So now Windows users can use their […]

Read More
Laszlo Agocs

Qt and Direct3D 12 – First Encounter

Published Thursday January 28th, 2016 | 2 Comments on Qt and Direct3D 12 – First Encounter
Posted in Graphics, OpenGL, Windows

The landscape of graphics APIs is changing. Qt Quick 2, released with Qt 5.0 in 2012, was betting heavily on OpenGL and OpenGL ES 2.0. There have been changes and improvements since then – the Qt Quick 2D Renderer was introduced, experiments with software rasterizers were made, and enablers for newer OpenGL versions got added […]

Read More
Tuukka Turunen

Qt Virtual Keyboard 1.3 Released – Adding Japanese and Korean Language Support

Published Tuesday June 2nd, 2015 | 7 Comments on Qt Virtual Keyboard 1.3 Released – Adding Japanese and Korean Language Support
Posted in Embedded, Releases, Windows

Today, we have released a new version 1.3 of the Qt Virtual Keyboard. As new features, we are adding support for Japanese and Korean along with support for Windows desktop. A big use case over the years for Qt has been in creating embedded devices with an interactive use interface. More and more embedded and industrial […]

Read More
Tuukka Turunen

Windows 10 Support in Qt

Published Wednesday April 29th, 2015 | 10 Comments on Windows 10 Support in Qt
Posted in Visual Studio, Windows, WinRT

Exciting times are ahead for the Microsoft Windows platform, so we want provide you with an update on our plans. Windows 10 is approaching and there is a large amount of improvements coming with Qt 5.5, making the WinRT / Windows Store Applications support better. With this improvements, we would also like to announce that starting […]

Read More
Get started today with Qt Download now