Eskil Abrahamsen Blomfeldt

Qt for WebAssembly – check out the examples!

Published Tuesday May 22nd, 2018 | 13 Comments on Qt for WebAssembly – check out the examples!
Posted in cross-platform, Dev Loop | Tags: , , , ,

WebAssembly is now supported by all major web browsers as a binary format for allowing sand-boxed executable code in web pages that is nearly as fast as native machine code. Qt for WebAssembly makes it possible to run Qt applications on many web browsers without any download steps or special server requirements (other than serving the wasm […]

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Eirik Aavitsland

Compressed Textures in Qt 5.11

Published Monday May 7th, 2018 | 8 Comments on Compressed Textures in Qt 5.11
Posted in Embedded, OpenGL, Qt Quick, Qt Quick 2, Uncategorized | Tags: ,

As modern user interfaces become ever more graphics intensive, the demands on graphics memory to hold the textures increase. This is particularly relevant for embedded systems, where resources come at a higher premium, and can be a challenge for system performance. One of the key remedies for this is to reduce the memory requirements of the […]

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Laszlo Agocs

Inside QImage (with a touch of Qt Quick and OpenGL)

Published Friday January 20th, 2017 | 4 Comments on Inside QImage (with a touch of Qt Quick and OpenGL)
Posted in C++, Dev Loop, Graphics, OpenGL, Painting, Qt Quick | Tags: ,

QImage is the most common container for image data in Qt applications. Getting a QImage that contains the pixel data of an image loaded from a file is fairly self-explanatory: QImage img; img.load(“some_image.png”); This can then be used with QPainter, can be passed to widgets, and can also be utilized in Qt Quick scenes via […]

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