WebGL

Lars König

Qt for Automation Blog Series

Published Wednesday May 9th, 2018 | 1 Comment on Qt for Automation Blog Series
Posted in Automation, Biz Circuit, Embedded | Tags: , , , , , ,

Greetings! It’s not a big secret that both the industrial and infrastructure sectors will be far more automated in the future. The main trends that drive this movement are the ubiquitous Digital Transformation, as well as standardization within the industry 4.0 and upcoming industrial IoT technologies. Side note: if you’d like to learn more about […]

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Jesús Fernández

Qt WebGL: Cinematic Experience

Published Tuesday November 14th, 2017 | 16 Comments on Qt WebGL: Cinematic Experience
Posted in Dev Loop, Qt Quick | Tags: , , ,

Following the previous blog posts related to the Qt WebGL plug-in development updates, we have some features to show. As a quick recap: Qt WebGL QPA plug-in is a new platform plug-in which will allow your Qt Quick applications to be streamed and ran directly into the browser using streaming of OpenGL calls and rendered […]

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Jesús Fernández

Qt WebGL Streaming merged

Published Friday July 7th, 2017 | 54 Comments on Qt WebGL Streaming merged
Posted in Dev Loop, OpenGL, QPA, Qt, Qt Quick, Qt Quick 2, Qt Quick Controls | Tags: , , ,

Some time ago I published a couple of blog posts talking about Qt WebGL Streaming plugin. The time has come, and the plugin is finally merged into the Qt repository. In the meantime, I worked on stabilization, performance and reducing the calls sent over the network. It also changed a bit in the way the […]

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