Dev Loop

Open Source Documentation Framework

Published Tuesday October 17th, 2006
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Posted in Aggregated

Waldo’s announcement on a documentation framework for open source projects caught my attention for being both needed and challenging. While I haven’t participated in meetings concerning this, I here try to take a stab at it. (more…)

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Atomic reference counting – is it worth it?

Published Monday October 16th, 2006
2 Comments on Atomic reference counting – is it worth it?
Posted in KDE, Qt, Qtopia

So, I just returned from DevDays2006 in Munich, and I figured I would finish this blog posting, since I mentioned in my presentations. ๐Ÿ™‚ Starting with Qt 4.0, all implicitly shared classes in Qt use atomic reference counting to ensure the integrity of the data being shared. This removes a burden from the application programmer: […]

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“Remember, multiple inheritance is a beutiful thing”

Published Friday October 13th, 2006
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Posted in Qt

The Trolltech DevDays for 2006 in Munich are just over, and even though I wasn’t there for the complete three days, I have to say it seems to have been a big success. I was there to join some customer meetings, and since that took about 3 hours in total that meant I had some […]

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Bands

Published Saturday October 7th, 2006
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Posted in Aggregated

I’ve been browsing youtube today and I was pretty suprised to find some hardcore music videos on it. I’ve spent a little time just looking for bands that I enjoy listening to. So, in no particular order, here’s what I am listening to:Shelter – Here We GoThrowdown – ForeverHoods – The King Is DeadH2O – […]

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Perspective transformations in main

Published Friday October 6th, 2006
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Posted in Aggregated

Today I merged qt-perspective branch into qt-main. Yesterday I fixed some issues with bilinear filters and some minor stroking artifacts and decided that perspective transformations are ready for main stream. We’re hoping to switch snapshots to 4.3 very soon which will allow everyone who considers 4.2 way too stable something pretty unstable to play with […]

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