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Jesús Fernández

Qt WebGL Streaming merged

Published Friday July 7th, 2017 | 54 Comments on Qt WebGL Streaming merged
Posted in Dev Loop, OpenGL, QPA, Qt, Qt Quick, Qt Quick 2, Qt Quick Controls | Tags: , , ,

Some time ago I published a couple of blog posts talking about Qt WebGL Streaming plugin. The time has come, and the plugin is finally merged into the Qt repository. In the meantime, I worked on stabilization, performance and reducing the calls sent over the network. It also changed a bit in the way the […]

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Thomas Hartmann

Qt Quick Designer – The Coffee Machine

Published Wednesday July 5th, 2017 | 13 Comments on Qt Quick Designer – The Coffee Machine
Posted in Biz Circuit & Dev Loop, Dev Loop, QtCreator | Tags: , , , ,

With Qt Creator 4.3 released a month ago, coming with cool new features for Qt Quick Designer, we decided it is time to create an example that shows the complete intended workflow for Qt Quick Designer and establishes good practices. We implemented the UI of a Coffee Machine following the reference design of a professional […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 3

Published Monday July 3rd, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 3
Posted in Android, C++, Dev Loop, Graphics, OpenGL, QPA, Vulkan

In the previous posts (part 1, part 2) we covered the introduction and basic Vulkan instance creation bits. It is time to show something on the screen! QWindow or QVulkanWindow? If everything goes well, the release of Qt 5.10 will come with at least 5 relevant examples. These are the following (with links to the […]

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Jani Heikkinen

Qt 5.9.1 Released

Published Friday June 30th, 2017 | 26 Comments on Qt 5.9.1 Released
Posted in Biz Circuit & Dev Loop, Dev Loop, Releases

I am pleased to announce that Qt 5.9.1 is released today. It contains all the latest bug fixes and improvements from Qt 5.9 branch. Qt Creator 4.3.1 is included in the Qt 5.9.1 offline installer packages and available via the online installer. As a patch release Qt 5.9.1 does not add any new functionality, just bug fixes and […]

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Eike Ziller

Qt Creator 4.3.1 released

Published Friday June 30th, 2017 | 25 Comments on Qt Creator 4.3.1 released
Posted in Biz Circuit & Dev Loop, Qt, QtCreator, Releases

We are happy to announce the release of Qt Creator 4.3.1. This release contains a range of bug fixes. Most importantly we fixed a memory leak in code completion, which lead to out-of-memory crashes after a while, especially for users on 32-bit Windows. The new version also includes a multitude of improvements for the CMake integration, fixes […]

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Jesús Fernández

Using Compiler Explorer with Qt

Published Thursday June 22nd, 2017 | 2 Comments on Using Compiler Explorer with Qt
Posted in C++, Compilers, Dev Loop | Tags: ,

One of my preferred developer tools is a web called Compiler Explorer. The tool itself is excellent and useful when trying to optimize your code. The author of the tool describes it in the Github repository as: Compiler Explorer is an interactive compiler. The left-hand pane shows editable C/C++/Rust/Go/D/Haskell code. The right, the assembly output of […]

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Thomas Hartmann

Digital Instrument Cluster with Qt Quick Designer and Qt Safe Renderer

Published Wednesday June 21st, 2017 | 3 Comments on Digital Instrument Cluster with Qt Quick Designer and Qt Safe Renderer
Posted in Automotive, Biz Circuit & Dev Loop, Design, QtCreator, RTOS | Tags: , , ,

The growth of reconfigurable digital instrument clusters in the automotive industry is exploding. This is driving a need for high performance graphics technologies, designer tooling and solutions for safety critical systems. The highly optimized Qt Quick technology is a great fit for creating modern digital clusters. Its plug-able back-end technology supports various rendering methods from OpenGL down through […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Christian Feldbacher, V-Play [Qt Technology Partner]

Mobile App Development with Qt Part 1 – Top Considerations for Choosing Your App Development Framework

Published Wednesday June 14th, 2017 | 19 Comments on Mobile App Development with Qt Part 1 – Top Considerations for Choosing Your App Development Framework
Posted in Biz Circuit & Dev Loop, Mobile

Choosing a framework for your next cross-platform app is an important decision. In this post we’ll cover multiple factors to consider when choosing your app development framework and how that should support your business strategy. What to Consider Determine the reasons why you may need a cross-platform mobile app: Do you want to improve your […]

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Carl Engh

Built with Qt: Episode II – Driving the Automotive Industry

Published Thursday June 8th, 2017 | Comments Off on Built with Qt: Episode II – Driving the Automotive Industry
Posted in Automotive, Biz Circuit, Declarative UI, Embedded World, Qt 3D Studio, SDK, UI, Wayland

Qt is putting the pedal to metal within the automotive industry with our Qt Automotive Suite offering and we have a lot of interesting automotive related #BuiltwithQt cases, videos and demos. We are attending TU Automotive in Detroit this week, where both our partners and The Qt Company will have booths displaying the latest and […]

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