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Qt Installer Framework 2.0.5 released

Published Thursday March 2nd, 2017 | 9 Comments on Qt Installer Framework 2.0.5 released
Posted in Dev Loop, Qt Installer Framework | Tags: ,

We’re happy to release Qt Installer Framework 2.0.5. 2.0.5 is a bug fix release, the full list of bug fixes can be found from Changelog. Installer Framework binaries can be installed from online installer. Binaries can be also found together with sources in download.qt.io (open source), or in your Qt Account. The binaries are built […]

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Laszlo Agocs

Building the latest greatest for Android AArch64 (with Vulkan teaser)

Published Friday February 24th, 2017 | Comments Off on Building the latest greatest for Android AArch64 (with Vulkan teaser)
Posted in Android, C++, Dev Loop, Graphics, Mobile, OpenGL, QPA, Qt

Let’s say you got a 64-bit ARM device running Android. For instance, the Tegra X1-based NVIDIA Shield TV. Now, let’s say you are also interested in the latest greatest content from the dev branch, for example to try out some upcoming Vulkan enablers from here and here, and want to see all this running on […]

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Jesús Fernández

Qt Quick WebGL Streaming

Published Wednesday February 22nd, 2017 | 61 Comments on Qt Quick WebGL Streaming
Posted in Dev Loop, Qt Quick 2, WebGL

WebGL Streaming is optimized for Qt Quick and allows you to run remote Qt Quick applications in a browser. I’m working on a platform plugin to run remote applications in your browser, using OpenGL command streaming. When the remote application runs using this new platform plugin, the application will create a lightweight web server. When […]

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Andy Nichols (nezticle)

Making Movies with QML

Published Tuesday February 21st, 2017 | 10 Comments on Making Movies with QML
Posted in Dev Loop, Graphics, Qt Quick

One of the interesting things about working with Qt is seeing all the unexpected ways our users use the APIs we create.  Last year I got a bug report requesting an API to set a custom frame rate for QML animations when using QQuickRenderControl.  The reason was that the user was using QQuickRenderControl as an engine to […]

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Otto Ryynänen

Boot to Qt on embedded HW using Android 7.0 and Qt 5.8

Published Friday February 17th, 2017 | 9 Comments on Boot to Qt on embedded HW using Android 7.0 and Qt 5.8
Posted in Android, Dev Loop, Embedded

One can have real pain trying to create a demo setup or proof-of-concept for an embedded device. To ease the pain Qt for Device Creation has a list of supported devices where you can flash a “Boot to Qt” image and get your software running on the target HW literally within minutes. Background Back in […]

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Tuukka Turunen

Qt 5.5.1-2 for Wind River® VxWorks® Real-Time Operating System Released

Published Tuesday February 14th, 2017 | Comments Off on Qt 5.5.1-2 for Wind River® VxWorks® Real-Time Operating System Released
Posted in Dev Loop, Releases, RTOS

The Qt 5.5.1-2 release for VxWorks Real-Time Operating System (RTOS) release supports the new VxWorks 7 release SR 0480 (September 2016) on ARM-v7 with updates in the Qt Base, Qt Declarative and Qt Quick Controls modules. For full list of changes, please see the change log. To learn more about Qt 5.5 for VxWorks, please check […]

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Iris Yamashita

Missed the Qt World Summit 2016 sessions?

Published Tuesday February 7th, 2017 | 3 Comments on Missed the Qt World Summit 2016 sessions?
Posted in Biz Circuit, Uncategorized | Tags: , , , , , , ,

The Qt World Summit 2016 sessions recordings are now available on-demand! Whether you had the chance to see us at #QtWS16 live last year or missed us, you can watch experts covering everything from the Future of technology, HMI strategy planning and project management to deep dives into user experience design for software engineers and much […]

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