4.3.0 beta binaries

Published Monday March 26th, 2007
5 Comments on 4.3.0 beta binaries
Posted in News, Qt

Open Source
Open Source binaries are now available at ftp://ftp.troll.no/qt/source

There have been a couple of reports of compilation failing with MinGW. You can solve this in two ways – Either upgrade your Win32 API headers to atleast 3.7 OR use the binary package which comes with a fix for the compilation. Note that you won’t be required to upgrade your Win32 API for the final 4.3.0 package.

Commercial binaries should be available in your distribution directory.

There are two binaries for Windows – One with Direct3d support and one without Direct3d support. The package with Direct3d support requires the Direct3d runtime. IMPORTANT : Without the runtime, none of the programs in the package will run. You need a fairly recent runtime – Use this NOT this). Once installed, you can start any Qt program with the -direct3d argument to see the Direct3d paint engine in action.

Note: Qt’s dependency on Direct3d run time when compiled with “configure -direct3d” has been removed in the snapshots. The limitation exists only in the beta.

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Posted in News, Qt


Darkstar says:

DirectX 9.0c won’t be sufficient for Qt4.3? Are you joking???
-> Serious showstopper IMHO.

What kind of advanced features would a *GUI Toolkit* need that are not in DX9c?

Whatever says:

Just btw.:
You should fix the “news” bug of your blog: the “news” icon is not shown because it simply does not exist at the given address.

And I failed at your captchas several times – please, please use some analysing method like most e-mail spam filters use!

trond says:

We do not use any features that require anything higher than 9.0c. The problem stems from the fact that in February 2005 Microsoft started shipping the D3DX library, which among other things contains the functions needed to manage and compile pixel and vertex programs, as a separate .dll (in the form of a 9.0c update), which is NOT included in the 9.0c runtime package they released in 2004. In theory you only need the February 2005 update to the 9.0c runtime.
Looking at how other programs (i.e. games) solve this, they always ship with the required version of the DirectX runtime. I doubt we will actually ship the DirectX runtime, but instead document this and point users to the correct place to download the required package.

David Johnson says:

It sounds like the DirectX requirements are only if you want to use DirectX for painting. So it shouldn’t be stopping any shows.

girish says:

Darkstar: Note that the DirectX painting feature is marked “experimental” in 4.3 and is not compiled in by default.
Whatever: We will fix the news icon ๐Ÿ™‚

Commenting closed.

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