By Gunnar Sletta

Introducing Boot to Qt – A Technology Preview

Published Tuesday May 21st, 2013 | 68 Comments on Introducing Boot to Qt – A Technology Preview
Posted in Embedded, Qt

For a few months now, we have been working on a new project under the codename Boot to Qt, and today we launch it as a technology preview. Boot to Qt is a commercial offering that provides a fully integrated solution for the creation of slick user interfaces on embedded devices. The offering includes: A light-weight […]

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Introducing QWidget::createWindowContainer()

Published Tuesday February 19th, 2013 | 22 Comments on Introducing QWidget::createWindowContainer()
Posted in OpenGL, Qt, Qt Quick 2.0

Qt 5 introduced a new set of OpenGL classes in Qt Gui and a new rendering pipeline for Qt Quick with the scenegraph. As awesome as these are, they were based on the newly introduced QWindow, making it very hard to use them in existing applications. To remedy this problem, Qt 5.1 introduces the function […]

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Render Thread Animations in Qt Quick 2.0

Published Monday August 20th, 2012 | 12 Comments on Render Thread Animations in Qt Quick 2.0
Posted in Performance, Qt Quick 2

One of the shortcomings of the Qt Quick API is that despite having a dedicated rendering thread, our animations are always running on the GUI thread. Running animations outside the application’s main thread has the advantage that it greatly reduces jerkyness as operations that block the main thread will not hinder the animations from running. […]

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QML Scene Graph in Master

Published Tuesday May 31st, 2011 | 80 Comments on QML Scene Graph in Master
Posted in OpenGL, Painting, Performance, Qt, Qt Quick

Earlier this week, we integrated the QML Scene Graph into qtdeclarative-staging.git#master. Grab the modularized Qt 5 repositories and start hacking! The primary way to make use of it is by running qmlscene or by instantiating a QSGView and feeding it your own .qml file. The import name has been upgraded to QtQuick 2.0, so upgrade […]

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