Karsten Heimrich

From Visual Studio Add-In to Qt VS Tools (Beta)

Published Thursday August 11th, 2016 | 12 Comments on From Visual Studio Add-In to Qt VS Tools (Beta)
Posted in Biz Circuit & Dev Loop, Dev Loop, Labs, Qt, Releases, Uncategorized, Visual Studio, Windows

It has been almost three years since the latest official release of the Qt Visual Studio Add-in, but now we have something new to show you: Qt VS Tools. You can download the Beta version from Qt Downloads for testing. We are happy to be able to tell you that the package size has gone […]

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Katherine Barrios

Google Labs VoltAir Game Built with Qt

Published Monday July 21st, 2014 | 14 Comments on Google Labs VoltAir Game Built with Qt
Posted in Android, Announcements, Dev Loop, Labs, Qt, Qt Quick

As the dog days of summer carry on, we at Digia, Qt are swatting down flies, mosquitoes and bees while we fan ourselves in the unusual summer heat currently striking Scandinavia … in Oslo … at least. Meanwhile, on a cool note, the Fun Propulsion Labs at Google announced last week that, VoltAir a single […]

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Experimenting with Chromium™ and Qt

Published Tuesday June 25th, 2013 | 38 Comments on Experimenting with Chromium™ and Qt
Posted in Internet, Labs, Network, Qt Quick 2, Uncategorized

Chromium is the open source project that powers the Chrome browser. It is not only an HTML renderer, but it also comes with a complete implementation of the web platform – from the network stack up to the multimedia framework. Just like Qt, it is available on multiple desktop and mobile platforms. So what if […]

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Toplevel Windows and Menus with Qt Quick

Published Friday August 26th, 2011 | 57 Comments on Toplevel Windows and Menus with Qt Quick
Posted in Labs, Qt, Qt Quick

We have already been writing shiny Qt Quick applications for a while now. Thanks to the people working on Qt Quick Desktop Components, Qt Quick is no longer interesting only on mobile platforms. One of the fundamental things that was still missing, is the possibility to create a toplevel window directly inside a QML application. […]

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QML ShaderEffectItem on QGraphicsView

Published Tuesday May 3rd, 2011 | 10 Comments on QML ShaderEffectItem on QGraphicsView
Posted in Graphics View, Labs, OpenGL, Qt Quick

For those who don’t yet know what ShaderEffectItem is, please see: QML2 on top of the QML Scene Graph provides an awesome API for combining GL/GLES shader code with QML. The API consists of two new QML elements: ShaderEffectItem and ShaderEffectSource. With this API, it’s easy to create effects and animations that could not […]

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Frederik Gladhorn

Not yet Accessible

Published Friday April 1st, 2011 | 4 Comments on Not yet Accessible
Posted in Accessibility, KDE, Labs, Qt | Tags: ,

Lately I had the chance to research accessibility a bit. Qt supports high contrast color schemes and big fonts as they are set on the platform. Another aspect of accessibility are assistive technologies (AT). That means exposing what an application shows on screen so that an AT-client can interpret it differently. A screen reader can […]

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Qt people, our JavaScript platform is burning rubber

Published Thursday February 24th, 2011 | 31 Comments on Qt people, our JavaScript platform is burning rubber
Posted in Labs, Qt, Qt Script

We’re actively researching Google’s V8 JavaScript engine for use in Qt. For legal reasons, we had to take our work underground where it doesn’t belong. But now we’re back: For the moment, this is a full Qt clone. You can find more information about this project in the QtScript wiki. We’ve also created a […]

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Touching the X11

Published Wednesday December 15th, 2010 | 11 Comments on Touching the X11
Posted in C++, Labs, Qt

There was no easy way to make use of touch- input devices on Linux with Qt. Up until now. On a recent meeting with other people interested in getting touch (and here we are also talking about touch with multiple points) in Linux/X11 during the Developer Summit and Ubuntu Developer Summit (great events!), it […]

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