QPA

Santtu Ahonen

Additional Device Creations targets available under Qt Account

Published Monday December 10th, 2018 | Leave a comment
Posted in Announcements, Biz Circuit, Embedded, QPA, Qt Installer Framework, QtCreator, Uncategorized, Visual Studio, Yocto | Tags: , , , , ,

We have enabled an improved ability to add new device creation targets to existing Qt releases outside of Qt release schedules. In practice this means, that Qt for Device Creation license holders can find additional embedded target support packages under their Qt Account downloads, additionally to those available under Qt Online Installer and Maintenance tool. […]

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Artem Sidyakin

Qt Quick WebGL release in Qt 5.12

Published Friday November 23rd, 2018 | 12 Comments on Qt Quick WebGL release in Qt 5.12
Posted in Automation, Dev Loop, QPA, Qt Quick | Tags: , , , ,

One of the Qt 5.12 new features is Qt Quick WebGL platform plugin (also known as WebGL streaming). It was actually available as a technology preview from Qt 5.10 already, but starting with Qt 5.12 it is a released feature. TLDR Intro What is WebGL streaming How to use it Some demos Device Information Camera […]

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Jesús Fernández

Qt WebGL Streaming merged

Published Friday July 7th, 2017 | 54 Comments on Qt WebGL Streaming merged
Posted in Dev Loop, OpenGL, QPA, Qt, Qt Quick, Qt Quick 2, Qt Quick Controls | Tags: , , ,

Some time ago I published a couple of blog posts talking about Qt WebGL Streaming plugin. The time has come, and the plugin is finally merged into the Qt repository. In the meantime, I worked on stabilization, performance and reducing the calls sent over the network. It also changed a bit in the way the […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 3

Published Monday July 3rd, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 3
Posted in Android, C++, Dev Loop, Graphics, OpenGL, QPA, Vulkan

In the previous posts (part 1, part 2) we covered the introduction and basic Vulkan instance creation bits. It is time to show something on the screen! QWindow or QVulkanWindow? If everything goes well, the release of Qt 5.10 will come with at least 5 relevant examples. These are the following (with links to the […]

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Laszlo Agocs

Vulkan Support in Qt 5.10 – Part 2

Published Friday June 16th, 2017 | Comments Off on Vulkan Support in Qt 5.10 – Part 2
Posted in Android, Dev Loop, Graphics, OpenGL, QPA, Vulkan, Windows

In the previous instalment we looked at the background for Qt 5.10’s upcoming Vulkan support. Let’s now start digging out into the details. Obtaining a Vulkan-Enabled Qt Build When building Qt from sources on Windows, Linux or Android, Vulkan support is enabled automatically whenever a Vulkan header is detected in the build environment. Windows is […]

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Laszlo Agocs

Qt from git on the Tinkerboard (with Wayland)

Published Wednesday May 3rd, 2017 | 6 Comments on Qt from git on the Tinkerboard (with Wayland)
Posted in Dev Loop, Embedded, Graphics, OpenGL, QPA, Qt Quick

The Asus Tinkerboard is a nice little board for Embedded Linux (or Android, for that matter), based on the Rockchip RK3288 SoC including a quad-core ARM Cortex-A17 CPU and a Mali-T760 MP4 (T764) GPU. Besides being quite powerful, it has the advantage of being available locally in many countries, avoiding the need to import the […]

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Laszlo Agocs

Building the latest greatest for Android AArch64 (with Vulkan teaser)

Published Friday February 24th, 2017 | Comments Off on Building the latest greatest for Android AArch64 (with Vulkan teaser)
Posted in Android, C++, Dev Loop, Graphics, Mobile, OpenGL, QPA, Qt

Let’s say you got a 64-bit ARM device running Android. For instance, the Tegra X1-based NVIDIA Shield TV. Now, let’s say you are also interested in the latest greatest content from the dev branch, for example to try out some upcoming Vulkan enablers from here and here, and want to see all this running on […]

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Laszlo Agocs

Qt on the NVIDIA Jetson TX1 – Device Creation Style

Published Thursday November 10th, 2016 | 4 Comments on Qt on the NVIDIA Jetson TX1 – Device Creation Style
Posted in Dev Loop, Embedded, OpenGL, QPA, Qt, Qt Quick

NVIDIA’s Jetson line of development platforms is not new to Qt; a while ago we already talked about how to utilize OpenGL and CUDA in Qt applications on the Jetson TK1. Since then, most of Qt’s focus has been on the bigger brothers, namely the automotive-oriented DRIVE CX and PX systems. However, this does not […]

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Laszlo Agocs

Qt Graphics with Multiple Displays on Embedded Linux

Published Monday September 19th, 2016 | 8 Comments on Qt Graphics with Multiple Displays on Embedded Linux
Posted in Automotive, Dev Loop, Embedded, Graphics, OpenGL, QPA, Qt Quick

Creating devices with multiple screens is not new to Qt. Those using Qt for Embedded in the Qt 4 times may remember configuration steps like this. The story got significantly more complicated with Qt 5’s focus on hardware accelerated rendering, so now it is time to take a look at where we are today with […]

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