Michael Winkelmann

Remote UIs with WebGL and WebAssembly

Published Tuesday June 12th, 2018 | 4 Comments on Remote UIs with WebGL and WebAssembly
Posted in Automation, Dev Loop, Internet of Things, WebGL | Tags: , ,

A frequently requested feature by Qt customers is the possibility to access, view and use a Qt-made UI remotely. However, in contrast to web applications, Qt applications do not offer remote access by nature as communication with the backend usually happens via direct functions call and not over socket-based protocols like HTTP or WebSockets. But […]

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Jesús Fernández

WebGL streaming in a Raspberry PI Zero W

Published Friday March 24th, 2017 | 22 Comments on WebGL streaming in a Raspberry PI Zero W
Posted in Dev Loop, Qt Quick 2.0, WebGL | Tags: ,

A week ago I received my Raspberry Pi Zero W to play a bit with some IoT device. The specs of this small device computer are the following: 1GHz, single-core CPU 512MB RAM Mini HDMI and USB On-The-Go ports Micro USB power HAT-compatible 40-pin header Composite video and reset headers CSI camera connector But the […]

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Jesús Fernández

Qt Quick WebGL Streaming

Published Wednesday February 22nd, 2017 | 61 Comments on Qt Quick WebGL Streaming
Posted in Dev Loop, Qt Quick 2, WebGL

WebGL Streaming is optimized for Qt Quick and allows you to run remote Qt Quick applications in a browser. I’m working on a platform plugin to run remote applications in your browser, using OpenGL command streaming. When the remote application runs using this new platform plugin, the application will create a lightweight web server. When […]

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